The aim of this cube is to create a fun and challenging drafting experience. Decks should not revolve around a single bomb or combo finisher but you're encouraged to create a synergistic deck that combines multiple interactions between cards. To do this the cube embraces modern card design and combines several mechanics into one cube that can work well together. I want to encourage creative drafting and looking for interesting unexpected synergies. Simply picking one mechanic that is open will not net you the strongest decks in this cube.
In order to support this I've set a few guidelines selecting cards:
The cube was initially meant to be a rework of my older budget cube but turned into an entirely new cube. It's still a relatively cheap cube to build because of that starting point.
Cube themes Cycling / Blink
Extort / Lifegain
Creatures in graveyard
Food
Food / Lifegain
Aggro / Cast from exile
Madness
Looting / Flashback
Control
Draw 2
Graveyard lands / Self mill
Lifegain + food (Halflings)
Cycling / Draw 2
Crime
Some cards might suggest but not supported decks:
Snow
Vampires
Initiative
Added fetchlands
Upped card count from 411 to 450