The Metal Square - A Artifact Twobert
(180 Card Cube)
The Metal Square - A Artifact Twobert
Art by Mark TedinArt by Mark Tedin
180 Card Unpowered Legacy Cube7 followers
Designed by andersleiten
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TL;DR
  • Type: Singleton non-set 180 card twobert/cube.
  • Speed: Fast.
  • Identity: Highly synergistic, artifact-themed environment.
  • Power Differential: Medium
  • Ideal Amount of Colors: 2, but from 0 to 5 colors, everything is fine.
  • Designed for: 2-4 players who love tinkering around with artifacts.
THIS MAGIC METAL BOX

Since Antiquities, Magic is a game which is heavily influenced by its storytelling relics from the past & artifacts...
This cube is build upon the love for it's dorky brown robots, scary machines and planets covered in metal shiluettes.

This unpowered twobert tries to push the power of some very iconic power outliers in the spectrum of a artifact multiverse, creating a unique and very special drafting & play experience.


Since this is a artifact cube, most of the cards are colorless.
There is a limited amount of colored cards, each color offers different directions you can build towards:

w Aggressive creatures, +1/+1-counter payoffs, efficient removal and some token and toolbox synergies.


r Strong & cheap threats, some big hitters, paired with some nasty sacrifice-themed engine-pieces.


b Black draws its power from a aggressive sacrifice/value themed set of cards paired with strong removal.


u Very strong individual card-advantage paired with potent, game deciding threats.


g Disruptive elements, counters synergies & value generating bangers + potent stompers make green a very strong and robust colour in this cube.


The gold cards complement the reflection of the colours that share their identity.


A fanstastic addition to the cube with "Brother's War" are these sweet "TWIN"-style melt-pieces:

They are already great on their own in this environment and make up for great EUREKA!-moments (& wins) in this cube.


Featured Archetypes:
  • Aggro
  • Midrange
  • Control
  • Sacrifice/Aristocrats
  • Reanimator
  • +1/+1 Counters
  • Tokens/Go wide
  • 5c Good Stuff
  • KCI Combo
  • Foundry Combo
  • Mono Brown

Here are a few strong archetype-fragments to give you an idea about some of the cards in the supported strategies:

+1/+1 Scales Aggro:


Equipment Foundry:


Oswald in the Pod:


Glissa's Oppressive Reign:


Sai, Master of Golems?!


Drafna's School of Carddraw:


Reanimator:


Riddles and Baubles:


A Imotekh to rule them all:


Oviya rides the Chariot:


KCI Combo:


Unstoppable Urza:


Foundry Combo:


Cube Goals
  • Quick draft format for 2-4 experienced players (3x15).
  • Very high replayability.
  • Create a unique draft & gameplay experience.
  • I want players to be able to create new and novel deck ideas between drafts. Lots of multifunctional overlapping cards make this possible.
Notes
  • The drafting portion asks you to be very aware of the environment.
  • This cube is for experienced players who love solving big puzzles and create overlapping synergies.
  • The decks that come out of a draft are usually well oiled war machines ready to demolish in fierce combat with their tricky synergies & raw power.

Just as Urza and Mishra intended.

Enjoy:)

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