Since Antiquities, Magic is a game which is heavily influenced by its storytelling relics from the past & artifacts...
This cube is build upon the love for it's dorky brown robots, scary machines and planets covered in metal shiluettes.
This unpowered twobert tries to push the power of some very iconic power outliers in the spectrum of a artifact multiverse, creating a unique and very special drafting & play experience.
Since this is a artifact cube, most of the cards are colorless.
There is a limited amount of colored cards, each color offers different directions you can build towards:
Aggressive creatures, +1/+1-counter payoffs, efficient removal and some token and toolbox synergies.
Strong & cheap threats, some big hitters, paired with some nasty sacrifice-themed engine-pieces.
Black draws its power from a aggressive sacrifice/value themed set of cards paired with strong removal.
Very strong individual card-advantage paired with potent, game deciding threats.
Disruptive elements, counters synergies & value generating bangers + potent stompers make green a very strong and robust colour in this cube.
The gold cards complement the reflection of the colours that share their identity.
A fanstastic addition to the cube with "Brother's War" are these sweet "TWIN"-style melt-pieces:
They are already great on their own in this environment and make up for great EUREKA!-moments (& wins) in this cube.
Here are a few strong archetype-fragments to give you an idea about some of the cards in the supported strategies:
+1/+1 Scales Aggro:Just as Urza and Mishra intended.
Enjoy:)