Everyone tries to draft 4c piles in every cube regardless of how supported it is, so I made a cube where it's the only thing supported. My multicolored cube focusses around good fixing and synergistic midrange gameplay. Every single deck will include three or more colors and the most successful decks contain nine or more nonbasic lands. Every powerful land cycle is present in the cube in particular the original dual lands and two copies of each fetchland. Over time the cube has been developed to be less about racing to a powerful 6 or 7 drop, and more about good curves starting on turn 2. There is a variety of strategies ranging from aggro (based in Boros extending into Black or Green) to mostly-creatureless control based in Grixis. There are a variety of more traditional synergy decks from +1/+1 counters to tokens but there are also more unique archetypes like legends matters.
IMPORTANT THINGS TO KNOW:A couple archetypes that are only supported incidentally at the moment and might be incorporated more in the future:
Humans
Life Gain
'Cast from exile' Matters
Food Tokens
Equipment