This cube has evolved over the years, starting its life as a Pauper cube in 2010. It has since expanded to include uncommons and some rare lands. The latest conceptual goal is to be synergy focused, with a network of interrelated mechanical themes and overlapping support cards that promote fluid, improvisational drafting decisions, rather than an emphasis on raw power or on-rails archetypes.
The name is a recent nod to that goal. I'd like the decks to feel kind of like a patchwork quilt, stitching together various micro and macro themes into a cohesive but non-monotone whole. Also "Peasant Synergy Cube" is less evocative (and alliterative)!
Many classic peasant staples (e.g. Flametongue Kavu, Swords to Plowshares) are eschewed in favor of cards that take a bit more effort to shine.
Here is a non-exhaustive list of themes that currently exist at varying levels of support, in no particular order:
I may someday abandon the peasant restriction (moreso than I already have for lands), but I do value the affordability (part of my cube ethos being that Magic shouldn't have to be expensive) and the constraint-bred creativity. If nothing else, it helps to narrow the range of cards I feel the need to pay attention to during spoiler seasons!
Did a 2 person grid draft and an 8 person pod. One insight, which is not new but was reinforced, is that the interaction density is still a bit too low, meaning games can more easily sprawl, stall, and snowball. Another is that Green-White is maybe a bit too strong (it's undefeated match-wise across the last 5 times it was drafted), probably related to the former issue. I've been considering whether sweepers would be appropriate for this environment, and I think it's time to try them out. While they aren't as synergistic per se, they do unlock their own category of archetype (a more true control deck), and I think could paradoxically help with the game length issue.
Some notes on cuts:
The adds are mostly in the category of either removal/sweeper or things that push the game towards a conclusion, like big evasive threats (eg feaster of fools, junk winder) or something like aether grid or cranial plating which converts piles of cardboard into death or stall-busting removal. Chatterstorm and patchwork beastie aim to push green a little bit away from the recently dominant themes. Plus now I get another card with patchwork in the name.
Also I accidentally left the gold/colorless swaps out of the initial post, so I'm gonna copy over the WUBRG changes from that update here:
Sheltered by Ghosts -> Spring-Loaded Sawblades
Envoy of the Ancestors -> Kirtar's Wrath
Favored Hoplite -> Decree of Justice
Rise from the Tides -> Aether Spellbomb
Narset, Parter of Veils -> Kenku Artificer
Windfall -> Deem Inferior
Solve the Equation -> Junk Winder
Tormod, the Desecrator -> Extinguish All Hope
Ovalchase Daredevil -> Feaster of Fools
Ruthless Sniper -> Night Clubber
Mask of Immolation -> Torch the Witness
Fireblast -> Slice and Dice
Anger -> Ghirapur Aether Grid
Livaan, Cultist of Tiamat -> Kami's Flare
Flameblade Adept -> Experimental Synthesizer
The Aesir Escape Valhalla -> Cankerbloom
Kami of Whispered Hopes -> Chatterstorm
Hero of Leina Tower -> Insidious Fungus
Stocking the Pantry -> Patchwork Beastie