A battlebox meant to be played with individual 40 random card decks. Enough cards and land sets for four players. Key features of Party box include the use of limited tokens, and zero counters, bottom of deck or shuffle effects resulting in a much faster gameplay. Each player begins the game with a set of duals either allied or enemy and a set of basics in the "Command Zone." The player going second starts the game with a Drownyard Temple in the graveyard. This helps offset the large advantage that going first gives and also makes it easy to track who went first so players know how many lands should be in play. Although it is not common among cubes or other Battleboxes, Party Box has been designed so that each color has an equal amount of cards and an equal Mana Average. It was designed this way so that players would not be able to blindly play their duals knowing that there are more of a certain color at a particular point on curve. The games normally end around turn 8-12, so sequencing lands is extremely skill testing.
Primary Creature types: Cleric, Rogue, Warrior, Wizard
The creatures with the Party Creature types each make up 20% of the creature base. The remaining 20% of creatures are there to fill otherwise unavailable slots.
Cycling plays a major role in Party Box giving players access to creatures and situational answers that can be traded in cheaply to dig for something better.
A few cards rely on the dynamic of land sequencing and whether the player has chosen to play basics or duals.
The only tokens used in Party Box are the Disturb, Eternalize and Embalm creatures. The Pseudo-flashback that the creatures have makes up for the lack of card advantage in the box.
In addition to Cycling, Party Box utilizes Adventure, Surveil, cantrips, and rummaging effects to give card selection and options for the players.
As this is meant to be a combat centric Battlebox, the goal is to have creatures that are very good at getting into combat without being undercosted or over powered. Because of this goal, most of the fliers are relatively small to just peck in a few points, while the remaining creatures are mostly 2/2's or 2/1's, 3/2's or 3/1's, and x/4s. These statlines were chosen deliberately after reading Ari Lax's article. https://armlx.blogspot.com/2019/01/limited-design-32-for-three-is-place-to.html
You can always roll to decide who goes first but Rock, Paper, Scissors three card monte style is highly recommended.