As complete a set as possible of the Old School Core Sets, Unlimited, Revised and Fourth!
~ 15% of cards removed from the old core sets. Moxes, lotus, Ancestral Recall and Time Walk cut to make turn 1 "OK, I have no chance" kind of situations less common.
Design focus = 50% Fun and variance, 25% power balance, 25% making it work drafting with my 2 other cubes.
Designed to be played Sealed or drafted in 15 card packs = 9 Commons, 4 Uncommons, 2 Rares.
(Enough cards to have a high variance when packing 36 packs, you can cut commons down to 2 of each, if going for 24 packs)
Designed so that it can drafted along side the "Old School Expansions"-Cube and "Forgotten Expansions"-Cube that I created. Check them out!
Can be played sealed or drafted as a stand-alone Cube.
But also works well with my "Old School Expansions"-Cube and/or "Forgotten Expansions"-Cube, either 1-1-1 or 2-1/1-2 works.
As Sealed 4-2 or 2-2-2 would be the way to go
I created this as part of a set of 3 Cubes that emulates playing limited formats in 1994 and to have a "Old school Magic - the Complete Board Game" paper-set with near infinite replayability:
"Gallery of the Old Core Sets" Cube - Unlimited, Revised and Fourth.
"Gallery of the Old School Expasions" Cube - Antiquities, Arabian nights, Legends and The Dark
"Gallery of the Forgotten Expansions" Cube - Fallen Empires and Homelands