Jules' Vintage Cube
Jules' Vintage Vending-Machine receives its first major overhaul, with 150 cards switched out as the cube nears its two year anniversary. In that time, the 540 card list has never been drafted, but it serves as a good skeleton for the 8-person Value-Pack to be built upon - expect that to be updated within the coming week as well.
The TLDR is this: This version of the cube aims make use of the many efficient threats given to us in the last 2 years. The cube unforunately trades a lot of its own identity for a high-power 2025 draft environment. Thassa's Oracle and Nadu are in, Dark Depths is out. Signets have been cut for lands, and more colourless cards have been added. White and Green have received special attention, Red looks much scarier.
While my autistic ass would love to detail the reasoning for every individual change, nobody will read that and I'm busy enough as it is, so I'll simply be outlining some of the changes in philosophy, archetypes, and meaningful combos in this post.
Mistakes were Made
The original purpose of having two different lists was for the 8-person cube to be a focused, highest-power environment. With players seeing every single card, the idea was to make combos accessible, fast-mana abundant, and create a focused and well-balanced experience. Where does that leave the 540 card list?
I originally envisioned this cube to represent 3 things: A vintage-power draft environment, my personal collection of magic rarities, and my pet cards / personal favourites.
This led to compromises that were, looking back, very odd. Nobody cared much to ramp into hardcasting Ulamog, the Infinite Gyre or Ugin, the Spirit Dragon. Elesh Norn, Grand Cenobite was always going to be a mediocre reanimator target, and Karmic Guide wasn't going to convince anyone to play Orzhov reanimator. Mishra's Factory is far from impressive, and blue players had much better things to do than use Dig Through Time or Treasure Cruise, and why did I think Inferno Titan was a good payoff for Birthing Pod?
None of these choices are offensively bad, but they certainly raise eyebrows.
This new version of the cube trims the fat away completely. This new version aims to try out many of the high-power toys we've been granted over the last two years and replaces less efficient creatures, less versatile effects, or includes you get to laugh at Jules for. What is there to look out for?
Creatures got way more efficient
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-0.19 | -0.37 | -0.03 | -0.01 | -0.04 | -0.33 |
New Threats like Pyrogoyf, Caustic Bronco, and Ocelot Pride are low-cost, high impact gamepieces that together speed up the clock for aggro decks and enable midrange strategies to keep up with the faster combo decks.
As a result, interaction and removal got more efficient as well, with Oust, Portable Hole, Cut Down, and Firebolt replacing their slower friends in Condemn, March of Otherworldly Light, Bloodchief's Thirst, and Char.
Revamping White and Green
Green's had its ineffective 3-drops slashed to guide players into one of two broad gameplans. The first leverages green's mana dorks - Fanatic of Rhonas and Tender Wildguide are exciting additions - to cast 4 and 5 mana beaters like Balustrade Wurm and Bristlebud Farmer, or ride the Craterhoof Behemoth home. The second encourages players to play land-based strategies paid off with Bristly Bill, Spine Sower, Springheart Nantuko, Six, and of course, Titania, Protector of Argoth.
These colours still have major weaknesses however. They seem strongest when paired with other colours - Forth Eorlingas! and Minsc & Boo, Timeless Heroes make this especially tempting. Additionally, the Selesnya offerings remain weak, with Torsten, Founder of Benalia making a good Atraxa impression, and Arwen, Mortal Queen being the best I could find for the pair.
Taking the Initiative
Lands, not Signets
Thassa's Oracle / Doomsday
So why not Demonic Consultation and why not Jace, Wielder of Mysteries?
In short, Demonic Consultation feels cheap, making a two card win for 3 mana that is relatively tricky to interact with, in colours that really don't need the help. Cubes like the MTGO No-Holds Barred Vintage Cube address this by adding Mental Misstep and Dress Down, with Misstep being the only good way for every colour to address the combo. I don't believe this is a kind of playpattern I want to encourage or dedicate slots to.
As a result, Jace, Wielder of Mysteries without Demonic Consultation is also less strong. I like having the Thassa's Oracle in the cube as a strong backup plan or for decks that shred deep into their library, with Doomsday out there for the Timmies to try out. I'll keep an eye how this plays out.
Nadu
So long, Dark Depths
Overall, while I believe these changes are for the better in terms of freshening up the draft environment and powering it up, the finished product undoubtedly feels less personal.