Forevergreen
(360 Card Cube)
Forevergreen
Art by Jason RainvilleArt by Jason Rainville
360 Card Budget Peasant Cube0 followers
Designed by Curssis
Owned
$95
Buy
$86
Purchase
Mana Pool$124.76

Cloned from Evergreen Cube

Overview

Designed specifically to introduce Magic: The Gathering to new players. Unlike some cubes that may be challenging for newcomers, the goal here is to replicate the accessible and engaging experience of a typical booster draft for players who are just starting to explore the world of Magic. The cube maintains a higher average power level, reminiscent of a modern Magic set, ensuring an exciting and enjoyable experience for everyone.

In addition, to keep things simple, cards in this environment are restricted to:

  • Being Modern Legal.
  • Having a printing at common or uncommon (whether originally or in a reprinting, including downshifts).
  • Cannot contain any non-evergreen (https://mtg.gamepedia.com/Evergreen) keywords.

Design Goals

Since the emulation and feeling of a modern Magic set was a distinct goal for the cube, archetypes were chosen based on their ubiquity across modern magic sets. The archetypes should feel familiar and seem extremely intuitive to any player who has done at least one retail Booster Draft.

Similarly, there are subthemes in some colors to help newer players recognize strategies and practice deckbuilding. Additonally, many cards require players to pay attention to the different aspects of cards, such as subtypes or mana value.

Lastly, the final goal of the cube is to still allow enough strategic depth and dynamic gameplay that even players who are experienced drafters and skilled Magic players can find the games interesting and fun.


Power Level

Given that the cube is pulling from common themes across all Modern-legal sets, the power level of the cube is probably best described as "each player should feel like their deck was the best deck at a Masters power level draft, with efficient creatures and powerful interaction".

The lack of game-winning bombs or premium fixing puts the focus on balanced, consistent gameplay. Players should rely on synergy and solid fundamentals over rare effects.

The power level across cards is relatively flat - this is to ensure that players have a high degree of agency in choosing what direction they want to take their draft and aren't immediately pulled in a specific direction by an obvious power outlier.


Archetypes

Core color-pair strategies are based on classic archetypes:

  • Azorius u-w - Blink. Blue and white decks will use spells that exile and return creatures to play, combined with creatures that have powerful effects when they enter the battlefield.

  • Dimir u-b - Reanimator. Blue and black decks will use self-mill and discard effects to put powerful and expensive creatures into the graveyard, and cast spells to return them to play.

  • Rakdos b-r - Sacrifice. Black and red decks will generate card and game advantage by sacrificing their own creatures.

  • Gruul r-g - Creature-based Mid-range. Red and green decks will use cheap mana accelerating creatures to cast efficient creature spells ahead of curve, as well as red damage spells to attack profitably or finish their opponent directly.

  • Selesnya g-w - Go-wide & +1/+1 Counters. Green and white decks will create a large board of creatures via creature token creation and will play effects to make those tokens larger to eventually swarm their opponents.

  • Orzhov w-b - Life-gain. White and black decks will gain incremental advantages every time they are able to gain life from spells and creatures with Lifelink.

  • Boros w-r - Aggressive Go-wide Tokens. White and red decks will create large numbers of tokens and play one-time effects to attempt to swarm opponents before they can develop a meaningful board to defend with.

  • Izzet u-r - Spells Matter. Blue and red decks will trigger abilities every time they cast Instants and Sorceries, as well as drawing cards and using red damage spells to control the board or clear the way for attackers.

  • Simic u-g - Mana Ramp. Blue and green decks will accelerate the amount of mana they have in play via mana creatures and spells. They will then play expensive, powerful creatures and spells to take over the game while also drawing additional cards.

  • Golgari b-g - Graveyard Value. Black and green decks will fill their graveyards via self-mill, combat, and discard. They will then play effects that allow them to recur cards from their graveyard to eventually out-resource their opponents.