This is the current iteration of our Commander Cube, note that this has a "Legacy"* element to the cube in that Unfinity Stickers are used to modify cards upon the end of a game. A random Unfinity sheet is drawn and players select in order to add a sticker to a card as follows:
The winning Commander(s) get image sticker(s) added to record their victory. Enjoy those hats, toys and assorted paraphernalia! Karlach's axe has a hat!
4th place chooses a sticker from the sheet and adds it to any creature card from their deck they desire
3rd place chooses an unselected category of sticker and adds it to any creature card from their deck they desire
2nd place chooses an unselected category of sticker and adds it to any creature card from their deck they desire
The sticker categories are:
For example, we now have The Battle Angels of Toast (Instead of Tyr) and a 2/7 Imperial Recruiter.
Other elements to this cube:
FAQ
Why 1320 cards? Because I also use this to build my commander decks (sealed deck) before going to commander games and I like a lot of variation. I of course do not take the playtest or other non-format legal cards along if I'm doing that (and I remove the inner sleeve that holds any meaningful changes caused by stickers).
But really. Why 1320 cards? That's how many fit inside the cube shell that I use.
How was this built? Mostly by checking EDHREC for the common cards used between each of the commanders in the Partners, Partner With and Background pool and then adjusting to ensure the power level between the cards was close and adding in some absolute bangers that still don't turn up too often because EDHREC's algorithm can only follow the broadest of trends or influencer pushes.
What is going on with Green? There's no land ramp? Well, simply put because Commander has a taboo on land destruction (I don't, hello Armageddon and Ravages of War) Green's ramping cannot be interacted with by other players outside of white's 'catch up on land count mechanic'. Instead I've chosen to focus on creature, artifact and enchantment based ramp; this preserves Green's ramping identity because the other colours have less ramping options while also keeping it all easier to interact with.
*Legacy here is the board game term for games which evolve over time by having 'permanent' changes added to the game.