The main goal of my cube is that it has powerful cards but the Manabase does not support extreme explosiveness. This enables the cube to feel exciting and full of the most powerful cards in magic but it keeps it at a pace where the cards are typically meant to be played. Most 5 mana spells will be cast on turn 5 for example. There are a few exceptions(green still has ramp capabilities) but this is the general premise. I have designed it to prevent as many "Non-games" As possible. Each color pair has a strong archetype but general improvisation is available. The cube is also foil for every card that comes in foil. It is a flashy fun way to play magic. The versions of cards in cube cobra are not accurate to the actual version
For actual versions of the cards check out this link!
https://www.moxfield.com/decks/eYvCQZ4iBUiaBkDtxm2Oxw
Archetypes
GW: Token Creation
BW: Tap out control
UB: Rogues/Play your opponent's deck
BG: Graveyard Synergies
BR: reanimator
RW: Equipment
UW: Blink/Flash
RG: Big Dumb Monsters/Dragons
UG: Ramp
UR: Artifact creatures