FGX London Premodern Cube
(360 Card Cube)
FGX London Premodern Cube
Cube ID
Art by Thomas M. BaxaArt by Thomas M. Baxa
360 Card Unpowered Premodern Cube4 followers
Designed by classicink
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Welcome to the FGX London Premodern Cube.

This cube has been designed to be played amidst the UK premodern community at events and local get meetups. It is a mid power level cube and designed to be drafted for one on one play. It specifically excludes current premodern tier 1 meta strategies including builds like Goblins and Stiflenaught. It is focused on utilizing cards from the premodern meta that do not see play commonly in the constructed scene and designed to introduce new play patterns for those less familiar with the card pool as a whole. Games are moderately paced and includes all traditional cube strategies (Aggro, Control, Midrange, Combo) that can be built around. There are combos in the cube but instant win plays are not represented en masse.

This cube was commissioned to, and designed by, old frame cube architect @classicink.

Cube Overview

Here’s a breakdown of the color identities and archetypes:

White w: Efficient creatures, enchantments, and token creation. The strategy revolves around creating and pumping tribal creatures and winning with big swings while keeping the board clear with spot removal and sweepers while you consistently rebuild your board state
Tribal Support: Shadow Creatures, Soldiers, Birds

Blue u: Card draw, counterspells, and tempo plays. Cards like Upheaval allow you to keep the board in a neutral state and rebuild faster than your opponent while countering their big plays. Storm is present in this cube but in blue only.
Tribal Support: Evasion and Birds

Black b: Discard, card draw, and reanimation. Black includes Necropotence for card draw shenanigans and is focused on making your opponent's game play uncomfortable....
Tribal Support: Horrible things, big and small!

Red r: Aggressive creatures, burn spells, and land destruction. There are plenty of combos with green like the classic Channel + Fireball (effect) and Pandemonium + Saproling Burst.
Tribal Support: Aggression sans Goblins....

Green g: Ramp, beatdown, and combat tricks. Survival of the Fittest and Pattern of Rebirth help get beaters out quick and Rancor helps take them over the top.
Tribal Support: Stompy Critters

Key Archetypes

White Weenie - AGGRO
Focus: Aggressive, low-cost creatures and disruptive spells.
Key Cards: Soltari Foot-Soldier, Mother of Runes, Swords to Plowshares

Blue Control - CONTROL/COMBO
Focus: Card advantage, counterspells, and tempo.
Key Cards: Counterspell, Frantic Search, Man-o'-War

Black Reanimator - MIDRANGE/COMBO
Focus: Discard outlets, reanimation spells, and powerful creatures.
Key Cards: Reanimate, Duress, Scion of Darkness

Red Burn - AGGRO
Focus: Direct damage and aggressive creatures.
Key Cards: Lightning Bolt, Fireblast, Balduvian Horde

Green Ramp - MIDRANGE/STOMPY
Focus: Mana ramping, large creatures, and combat tricks.
Key Cards: Utopia Tree, Rancor, Aluren, Silvos, Rogue Elemental

Multicolor Strategies

White/Blue Control wu: Counterspells, tokens, and card advantage.
Key Cards: Absorb, Ordered Migration, Kjeldoran Outpost

Black/Red Aggro br: Fast, aggressive creatures and disruption.
Key Cards: Carnophage, Terminate, Spinning Darkness

Green/White Go Wide wg: Flood the battlefield with token creatures and combat tricks.
Key Cards: Deranged Hermit, Armadillo Cloak, Glorious Anthem

Blue/Black Control ub: Hand disruption, counterspells, and card advantage.
Key Cards: Duress, Phyrexian Arena, Doomsday Specter

Red/Green Aggro rg: Efficient creatures and burn spells for a fast-paced game.
Key Cards: Grim Lavamancer, Fires of Yavimaya, Flametongue Kavu

White/Black Midrange wb: Disruption, efficient creatures, and life gain.
Key Cards: Vindicate, Gerrard's Verdict, Limited Resources

Blue/Red Tempo ur: Cheap spells and creatures to control the tempo of the game.
Key Cards: Firebolt, Quicksilver Dagger, Fire//Ice

Black/Green Recursion bg: Graveyard interactions and powerful creatures.
Key Cards: Pernicious Deed, Spiritmonger, Pattern of Rebirth

White/Red Aggro wr: Fast creatures and burn spells to overwhelm opponents.
Key Cards: Shock, Goblin Sharpshooter, Whipcorder

Blue/Green Ramp ug: Mana acceleration and big, powerful spells.
Key Cards: Palinchron, Aether Mutation, Treachery

Combo Support wubrg: Combos exist across all five colors.
Key Cards: Palinchron + Brain Freeze, Aluren + Cavern Harpy, Intruder Alarm + Portcullis, Survival of the Fittest + Recurring Nightmare, Forgotten Ancient + Triskelion, Donate + Illusions of Grandeur

Artifacts and Lands

Artifacts: Utility artifacts and mana rocks.
Key Cards: Mox Diamond, Mind Stone, Mirage Diamonds.

Lands: Includes iconic lands and dual lands to support multicolor decks. There are two sets of dual lands and allied + enemy fetch lands.
Key Cards: Wasteland, City of Brass, Gaea's Cradle, Fetchlands (Enemy + Allied)

Conclusion

The FGX London Premodern Cube provides a diverse and nostalgic drafting experience celebrating the best of Magic's early years. Whether you're reliving past glories or exploring this era for the first time, this cube offers a deep and engaging gameplay experience.

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