This cube is heavily influenced by @andymangold's Bun Magic Cube.
I love the idea of smaller but more interactive games of magic. Like Andy, I have avoided threats that cant be interacted with or are just plain unfun.
I am also keeping double faced cards to a minimum because I am buying 2 copies of each so that people don't have to sleeve/unsleeve during the draft or while playing games.
While there are synergistic cards, there aren't archetypes in the sense that you regularly see in cubes. There are buildaround cards such as Third Path Iconoclast and Warleader's call, but I didn't want that "on rails" feeling. Instead I just wanted a traditional aggro>midrange>control style of play. I am constantly revising and am eager for input and recommendations.
Thank you for taking a look.
Updates post 4/23/25 draft.
Playgroup asked for a bit more high end and some disappointing cards to be removed for more usable pieces. Also removing some of the man lands as their number has grown to be too much.