Balance³
(360 Card Cube)
Balance³
Art by Tyler JacobsonArt by Tyler Jacobson
360 Card Cube0 followers
Designed by Forrest278
Owned
$0
Buy
$637
Purchase
Mana Pool$735.19

Balance³ is a brawl cube with single-themed, well-supported wedges that allow for decks where 50% of playables directly synergize with your commander, even if only 4 players are drafting. This is achieved by trimming fat anywhere possible and filling the cube with cards that cross-synergize, making each commander's package ~35-40 cards.

Archetypes
wub: Enchantments(~44)
brg: Aristocrats
ubg: Graveyard
gwu: Blink(~46)
ubr: Spellslinger(~32)
rgw: +1 Counters(~40)
rwb: Attacking Matters
gur: Creatures Matter(~100)
urw: Energy/Artifact Tokens(~34-45)
wbg: Landfall(~31)

Rules
Brawl rules (60 card decks, 25 life, no commander damage, etc). 3 20-card packs in a 4-player pod. First mulligan is free. Players are given a Command Tower and Arcane Signet(?) to: 1) Allow for pack three commander picks, 2) Bring fixing in line with the other cubes in our pod, and 3) Smooth out gameplay especially for newer players who draft less fixing.

360 cards total:
30 Commanders (3 cards per 3-color pair)
30 Lords (3 cards per 2-color pair)
25 Removal (5 cards per color)
25 Draw (5 cards per color)
20 Fixing Rocks (10 signets, 10 talismans)
40 Fixing Lands (3 per 2-color pair, 1 per 3-color pair)
180 Curve Cards (36 cards per color)
10 Colorless
?? Sideboard of tokens and basic lands


NOTES TO SELF

What each color wants to do:
White: Enchantments, Blink, +1 Counters, Attacking Matters, Energy/Artifact, Landfall
Blue: Enchantments, Graveyard, Blink, Spellslinger, Creatures, Energy/Artifact
Green: Aristocrat, Graveyard, Blink, +1 Counters, Creatures, Landfall
Black: Enchantments, Graveyard, Spellslinger, Attacking Matters, Landfall
Red: Aristocrats, Spellslinger, +1 Counters, Attacking Matters, Creatures, Energy/Artifact

Goals:
Tight synergy with less, better supported options. Clearly defined 3-color wedges, with 2-color commanders that are all supportable. Perfect balance. Classic magic feel. Good curves that build off each other.

Commanders: 3 per 3-color pair. Each commander has a different flavor of the same strategy.
Lords: 3 for each 2-color pair, one for each 3-color option that contains the pair

Mono Colors

36 cards each color
6 cards per strategy per color
18 cards total per deck. Overlap+Draw/Removal could increase this to ~26, adding commanders would equal ~30 cards per deck.

The Temur Solution: since temur only wants creatures, it will want to snatch other deck's cards. By dedicating temur's creatures to other decks archetypes I can offset this and add further support to the other decks. This is at minimum 2 cards per deck (18/9=2) but with synergistic cards like colossal badger I can support 2 other decks with one card. This could mean 3-4 cards per deck (execpt orzhov rip).

Fixing lands seem sparse. Swapping every fixing land to a thriving land would allow a max of 24 lands in a 3-color deck as opposed to 13 with proper dual lands. Thriving lands also allow for easier splashing in pack 3 since they can tap for the 3rd color as well as whatever 2-color pair you were running before. Additionally, in game when you're hoping to draw that 3rd color, any thriving land will work instead of just some of the dual lands

MUST FIX!!!: At 360 cards, 3 15-card packs per person in an 8-player draft isn't enough cards to build a brawl deck. You need at least 3 20-card packs, meaning the cube needs to be 480 cards. However, the cube still works great as a 4-player brawl cube as is.

Maybeboard Changelist+1, -0
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