HEADS UP!
I used a GRATUITOUS amount of AI art for these cards, I think there are like 5-10 where I stole from a real artist, all of which will say so in their artist section(if I missed one somehow PLEASE lmk so I can fix it).
I agree that AI art is evil and horrible, and should never be used for a profit, but this was a fun little thing I did for myself for a week, so I feel not terrible using AI, AI is better than just wholesale stealing art which was my other option. If you disagree, I'm sorry.
ADVICE I WOULD FIND HELPFUL:
-archetypes that feel weak/strong
-cards that feel REALLY weak/ REALLY strong
-cards that are confusingly worded
-cards that are improperly worded
-typos
-color pie breaks
-cards that feel weird lore-wise if ur into the hot lore
-cards that intuitively feel like they should do something different
-card names that i stole from cards that exist
-SPECIFICALLY: is mardu playable? i worry about having their entire mechanic being about not adding to the board
-ways to add cross-guild cooperation(less parasitic)
-card suggestions of your own design are always welcome
Heres the fun lore stuff:
species on the plane(rough color coding):
Vedalken: U/W
Demons: B/G
Illusions: U/B
Elementals: W/R
Goats: G/W
Foxes: U/W
Beasts: G/R
sheepies(w)
Sultai: Rhena
God: Ordonia of Endless Rebirth
Mechanics: Processors + Dismissal(whenever one or more cards are exiled)
Description: Ordonia's followers believe nothing is ever truly gone, and have devoted their lives to reaching even past the spirit realm into infinity. Their connection to this ethereal realm has blessed them with vast knowledges that have led them to eschew the technologies of their peers.
Mardu: Dachis
God: Daetha of Endless Expansion
Mechanics: Artifacts + Dash
Description: Daetha has led their guild to the technological forefront of Ardvell. Dachis is the only guild that has mastered the use and reuse of exchal, The ephemeral metal of Ardvell. It requires a quick smithing process but has led to quick bursts of immense power for the guild members that have granted Dachis something between the respect and fear of the other groups.
Temur: Sharn
God: Scala of Endless Reach
Mechanics: Perpetual X(may cast from graveyard by exiling x cards from graveyard) + Delve
Description: Scala has spent the last dozen centuries trapped in the blind eternities, their body separated and guarded by the other gods, yet still its melodic voice reached into the minds of the inhabitants of the plane, plotting a return to power with the help of the cult of sharn.
Naya Clan: Bram
God: Arnad of Endless Ranks
Mechanics: Ferocious + Formidable + populate
Description: Unlike the other Gods, Arnad has no unique powers, relying instead on sheer strength, attracting the most powerful inhabitants of the plane to the clan of Bram. In the past, Bram led the charge against Scala and the once great city of sharn.
Esper Clan: Ephyria
God: Aima of Endless Hunger
Mechanics: Emerge + Exploit + Reclaim (when creature dies, return target creature with a lower CMC from GY to hand)
Description: Aima, as the weakest of the 5 gods, has few followers. But those that do follow it are devout. shortly after Scala's fall, the other three gods destroyed Aima's home and divvied its lands among themselves.
Thoughts about new cards:
Exchal that leaves behind a 1/1 token?