The original build of this cube was approximately 400 common and uncommon cards with pretty explicit archetypes leading the way for draft.
I played this original list with a small group of friends, typically 2 to 5 of us. The best deck in this environment was a spells deck with Third Path Iconoclast and Guttersnipe as the build arounds cards. This deck was able to maintain a steady board of 1/1 tokens while having the best interactive colors. Another strong deck was a
based ramp deck with a Annoyed Altisaur as the top end threat that also provided Cascade value.
After multiple drafts, my small group found other powerful decks such as a tempo based deck. This strategy had a number of
enchantments like Oblivion Ring that helped slow down others' strategies. These effects were difficult for non-green decks, like the
spells / non-creature deck, to remove.
The next iteration of my cube came when I moved cities and had more spare time to explore new ideas. I decided to upgrade the cube to include rares and mythics alongside the original list, and I cut problematic over performers like Third Path Iconoclast and Annoyed Altisaur. I included some banned and restricted cards in the cube like Fastbond, Tinker, Paradox Engine, and Balance. These additions created new archetypes and strengthened existing ones.