Hey all! This cube design is based off ilovecookies18 Micro Powered Cube with inspiration from andorak's https://cubecobra.com/cube/overview/definitivemini cube.
This cube is:
-Designed for 2-6 Players
-Power Maxed
-Synergistic
-All archetypes supported
-Plentiful fixing
Color Identities
: Aggro, Burn, Aristocrats
: Control, Bounce, Artifact Combo
: Aggro, Midrange, Taxes, Tokens
: Ramp, Midrange/Stompy, Channel Combo
: Discard, Midrange/Control, Reanimator, Aristocrats
Cultivating a package to include 7-8 is in the works. This is looking to include more artifact support/payoffs as well as some diversity in color options.
Since I will often play with newer players, here is a small overview of some of the more confusing Mechanics in the cube. Players are always encouraged to ask questions at any point of the draft.
Confusing Mechanics
Planeswalkers: Planeswalkers stay on the battlefield and give you small effects written on them. They have life points that when reduced to zero will have them die. This can be done by choosing to attack them with creatures or dealing them damage with spells like "Lightning bolt" that state "Do three damage to any target." Planeswalkers can have static affects which are written under their picture that say what they always do what they do when they are on the field. They also have one time per turn affects that they can do by taking a point of loyalty (the number of health they have) and then doing the affect.
Monarch: At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, its controller becomes the monarch.
Channel: Discard this card from your hand to do an affect for the cost written to the right of the word channel on a card. For example, the card Touch the Spirit Realm has the word "Channel: white and a colorless to do this different affect. "
This does not count as casting the card so they can not be counter spelled if they are being channeled.
Deathtouch: Any amount of damage this creature deals to another creature is enough to kill it. baleful strix
You may pay (x): (X) is the variable of mana you can afford to pay into it. High school math coming back to haunt you.
Storm: When you play a card with storm, copy that spell for each other card you have cast before it this turn.
Exile and then return to the battlefield: You are having a card leave and reenter the battlefield. This means cards that state "When this creature
enters the battlefield do X" happens again. Also, if something is the target of something and it gets "Exile and then return to the battlefield" it will no longer be the target of that spell.
Devotion: Your devotion to a color is the number of colored symbols in the upper right hand corner of cards that you have on the battlefield. Lands do not have a devotion count.
Transform: This is mostly on a few green creatures. This means when a certain criteria is met flip the card over to the back side.
Sacrifice a creature: A creature from the battlefield on your side goes to the graveyard to pay that cost of have an affect happen.
As an additional cost to cast this spell: When you see this on a card, this means that as well as the mana cost in the upper right hand side of the card, you will also need to meet the requirements that the card is asking to cast the spell.
Reach: Creatures with reach can block creatures with flying even though they do not have flying themselves.
Trample: If you have a 7/7 Trampler and your opponent blocks with a 1/1 creature, your creature will deal 1 damage to the 1/1 and the spill over of 6 damage will go to the defending player. This only works with attacking with trample. If you block with a trample creature you do not do the excess damage.
These symbles mean you can pay the color on the card or 2 of any color. Spectral Procession
Specific Cards
Currently not in cube!
Currently not in cube!
Currently not in cube!
Currently not in cube!