This is an unpowered cube for my enjoyment of the casual draft environment. It doesn't have many high-end or high powered cards but rather relies on synergy to make a good deck.
These are the basic archetypes for each Color:
: Humans/Weenies
White focuses on going fast with creatures that get more efficient the more creatures you have. Humans have a lot of overlap but "White Weenies" is the goal here.
: Wizards/Tempo
Blue focuses on staying ahead on tempo via counterspells and creatures with valuable ETBs. Wizards do that the best but have the least amount of synergy out of all of the mono colors.
: Zombies/Mill
Black is focused on yours and your opponents graveyard. Zombies do that the best. Filling your graveyard and using it for value and damage is always a viable strategy.
: Goblins/Aggro
Red is the pristine aggro color. Goblins have been doing that since forever and best represent the color. Other red creatures and burn spells will help with the Aggro but Goblins are just too nostalgic not to use.
: Elves/Ramp
Green is the color of ramp and mana acceleration. Elves have a nack for doing that very well. The Color focuses on getting ahead on mana and slamming big impactful spells earlier than expected.
Two Color Archetypes:
: Flying
: Reanimator
: Sacrifice
: Big Boys/Aggro
: +1/+1 Counters
: Lifegain
: Spells Matter
: Graveyard Matters
: Equipment/Artifact Aggro
: Poison/Proliferate