Cloned from Coltrane Cube
Welcome to the Coltrane Cube
This cube is the result of over
years of thought and development. It's packed with choices, unusual and even unprecedented strategies. Beginners will certainly enjoy drafting it, but the more experienced will find it to be a sandbox
f possibilities, deck variety, and synergies.
I also have a strict policy of banning ≤3ccm cards that automatically win the game when played turn 3 or 4. Thus, cards like Oko, Thief of Crowns, White Plume Adventurer, Tinker, Ragavan, Nimble Pilferer, Forth Eorlingas!, etc ... and the entire Power Nine are banned.
To enable this deep dive, Five specific rules govern it ; it won't take more than 2 minutes to understand, but you need to read it.
) Dual-land Rule : Magic has evolved since the 90s, and so has its mana base. In this cube, snow taplands (ex Ice Tunnel) and basic taplands (ex Idyllic Beachfront) are freely accessible, just like basic lands, you simply need to pick them from the land box. For exemple you can add to your deck 4x Volatile Fjord and 4x Molten Tributary and 4x Glacial Floodplain etc... in the limit of 4 of each kind ; lands name memo listed below. You also have access to basic snow lands in an unlimited manner.
) Companion Rule : Cards like Lurrus of the Dream-Den follow the old rules – you don't need to pay 3 to add them to your hand. Simply cast them from outside the game.
) Talisman Rule : If you draft a Talisman, like Talisman of Creativity, you receive a free copy of the corresponding signet. For example, you'll get an Izzet Signet in this case.
) Non-singleton Rule : This Cube includes two draftable copies of certain cards. You will find among the 540 : 2 Monastery Mentor, 2 High Tide, 2 Gravecrawler, 2 Goblin Bombardment, 2 Devoted Druid, 2 Kitchen Finks, 2 Aetherflux Reservoir, 2 copies of each Fetchland and 3 Wasteland.
) Archetype Rule : In order to open up new strategies, in each color section, there's a "x4 card." When you select the (only one) copy of these cards in the cube, you'll receive at the end of the draft 3 additional free copies :
Dual-lands memo
SNOW TAPLANDS
Glacial Floodplain (
/
), Ice Tunnel (
/
), Sulfurous Mire (
/
), Highland Forest (
/
), Arctic Treeline (
/
), Snowfield Sinkhole (
/
), Volatile Fjord (
/
), Woodland Chasm (
/
), Alpine Meadow (
/
), and Rimewood Falls (
/
),
BASIC TAPLANDS : Idyllic Beachfront (
/
), Contaminated Aquifer (
/
), Geothermal Bog (
/
), Wooded Ridgeline (
/
), Radiant Grove (
/
), Sunlit Marsh (
/
), Molten Tributary (
/
), Haunted Mire (
/
), Sacred Peaks (
/
), and Tangled Islet (
/
).
To go further : General Philosophy and combo
This cube is designed with a focus on synergies and combos. While you have the option to play traditional straightforward aggro or control decks, you also have the opportunity to delve into more intricate strategies and experience the thrill of mastering powerful synergies.
Examine those cards and proceed towards the realm of the infinite. :
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or Any Clone + Sac effect
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or Persist Creature + Sac effect
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or any Blood Artist like creature
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or any Magecraft creature
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or any bilateral draw card
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or any 2U mana stone (and one artifact in the graveyard)
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(and 3 artifact cards in hand)
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Activated at the end of the opponent's turn
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Activated at the end of the opponent's turn
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