Goal of this 630 , unpowered, modern cube is to enable players to draft consistent and functional multicolored decks and to reward players for achieving synergies of their decks during play.
Total cards | Non-basic lands | Multicolored cards | Colorless cards | Monocolored cards per color | Total monocolored cards |
---|---|---|---|---|---|
630 | 95 | 160 | 10 | 73 | 360 |
Watch this video on tool for better cube drafting called "FOCUS":(https://www.youtube.com/watch?v=_M6QriEbyws&t=481s). Further description of this cube follows the FOCUS strategy.
(Pick lands in high rate.)
This is a cube dedicated to my love for colors of magic, multicolored decks and golden cards. In it, you will find:
To improve mana fixing I broke the singleton rule for non-basic lands. There are 95 non-basic lands in total (15% of all cards):
(Pick cards that allow you to stay open and do not require commitment to any specific deck or archetype.)
This cube contains:
(Look for effects that circumvent the normal rules of magic or short-circuit the general progression of the game.)
Black:
Green:
(Look for effects that are Unique, whose density is restrained, who require specific application and do not commit you to a narrow archetype.)
(Watch for the cards that are powerful lynchpins for specific Strategy.)
To better understand what strategy, archetype, style, theme, etc mean, here is the link to: How to Organize your Archetypes and General Cube Design.
Macro ArchetypesAggro
and
have the most 1-drops
also has some 1-drops
have great 2-drops
Choose only 1 color for 1-drops and 2-drops can be in that and preferably 1 other color
Beware of high parasitism
Midrange
Most common macroarchetype
multicolored decks usually midrange
golden breeding ground for synergies
high variety
Control
: boardwipe, spot removal
: counterspells, return to hand, card draw
: hand disruption, boardwipe, spot removal
: boardwipe, burn removal
Ramp
Occasional straightforward ramp: Birds of Paradise, Nature's Lore, Skyshroud Claim
Ramp as payoff: Bloom Tender, Gala Greeters, Incubation Druid,
no talismans, no signets > more valuable
Combo
1-2 infinite combos
no tutors
Emphasis is on synergy that does things,
not on synergy that ends things
There are no strict microarchetypes that are supported. Tribal archetypes are not supported. If you find cards like Likeness Looter, they are here because of their abilities not their subtypes.
Themes of SynergyETB & Blink.
Anchor (Setup): ETB effects in creatures of all colors.
Graveyard strategies
Graveyard setup:
Looting:
Rummaging:
Mill:
Big creatures: in all colors
Graveyard Payoff
Reanimation
Creatures/Types in graveyard matter
Recastable from graveyard
Very Varied theme both in setup and payoff. All colors have effects that place +1/+1 counters on creatures, mostly
and
.
Anchor/setup
Reward/payoff
The easiest theme to explain. Gaining life is both setup and anchor. Various
Anchor/setup
All colors are capable of creating tokens but and
half most such effects.
has majority of sac outlets, while both
and
provide some form of value from creatures dying.
Anchor/Setup:
- token generation:
- sac outlet:
Reward/Payoff:
- stronger tokens:
- dies, reward: