The Wildlands of Asharia (Full Custom Set Cube)
(69 Card Cube)
The Wildlands of Asharia (Full Custom Set Cube)
Cube ID
Art by Mark TedinArt by Mark Tedin
69 Card Cube1 follower
Designed by BigTheRat
Owned
$211
Buy
$193
Purchase
Mana Pool$184.37

Common:
https://i.imgur.com/Dc3bVgp.png
Uncommon:
https://i.imgur.com/tXIrOHN.png
Rare:
https://i.imgur.com/Fd8yJw5.png
Mythic:
https://i.imgur.com/MVm7fAp.png

Mythic Rares: 5/10
Rares: 26/50
Uncommons: 15/60
Commons: 19/60

W/U: 2/9
Mythic Rare: 1/1
Rare: 1/2
Uncommon: 0/3
Common: 0/3

W/B: 4/9
Mythic Rare: 1/1
Rare: 2/2
Uncommon: 1/3
Common: 0/3

W/R: 3/9
Mythic Rare: 0/1
Rare: 1/2
Uncommon: 1/3
Common: 1/3

W/G: 3/9
Mythic Rare: 0/1
Rare: 2/2
Uncommon: 1/3
Common: 0/3

U/B: 6/9
Mythic Rare: 1/1
Rare: 2/2
Uncommon: 2/3
Common: 1/3

U/R: 4/9
Mythic Rare: 0/1
Rare: 2/2
Uncommon: 2/3
Common: 0/3

U/G: 1/9
Mythic Rare: 0/1
Rare: 1/2
Uncommon: 0/3
Common: 0/3

B/R: 4/9
Mythic Rare: 1/1
Rare: 2/2
Uncommon: 1/3
Common: 0/3

B/G: 4/9
Mythic Rare: 1/1
Rare: 1/2
Uncommon: 1/3
Common: 1/3

R/G: 4/9
Mythic Rare: 0/1
Rare: 2/2
Uncommon: 2/3
Common: 0/3

W: 6/15
Rare: 1/5
Uncommon: 1/5
Common: 4/5

U: 7/15
Rare: 3/5
Uncommon: 0/5
Common: 4/5

B: 4/15
Rare: 1/5
Uncommon: 1/5
Common: 2/5

R: 6/15
Rare: 3/5
Uncommon: 0/5
Common: 3/5

G: 5/15
Rare: 0/5
Uncommon: 2/5
Common: 3/5

Colorless/5Color: 2/15
Rare: 2/5
Uncommon: 0/5
Common: 0/5

Reclaim X (Shuffle this card from your graveyard into its owner's library for its reclaim cost. Play this ability only when you could play a sorcery.)
Spellcharge (This spell costs 1 less to cast for each spell cast before it this turn.)
Extinguish (If this creature deals lethal damage to another creature, exile that creature instead of putting it into the graveyard.)
Coalition — If you control two or more creatures that share a color with this creature, <effect>
Delay (Tap target permanent, that permanent doesn't untap during it's controller's next untap phase.)

Chosen Ones of Lewrezor (W/U)
-White believes that suffering is a by-product of individuals not prioritizing the good of the group.
-Blue is the color that wants perfection and looks on the world and sees opportunity to achieve that
-Rich, classy, perfectionist cult
-Rules-setting and "Taxing"-Trickery tactics

Sect of Rihan (W/B)
-White's ultimate goal is peace—a world where there is no unnecessary suffering
-To black, the only measure of right and wrong should be whether or not it leads to success.
-Mysterious, menacing, stoic monastery
-Total defense
-Culling the weak

Communion of Oiplato (W/R)
-White makes use of and puts value in a number of broad concepts like morality and uniformity
-Red values freedom and wants to do what it wants, when it wants, and nobody can tell it otherwise.
-Kind, adventurous, spiritual hippies
-Peacemaking
-Gambits and short-term mana acceleration

Children of the Pryjanity (W/G)
-White can be authoritarian, inflexible, and capable of sacrificing a group for the sake of a larger one.
-Green is convinced that the world already got everything right.
-Feral, aggressive, traditional bush-people
-Combat superiority
-Instinct attack

Elogar Creed (U/B)
-Blue is interested in technology and wants the latest and greatest version of whatever it is using
-Black does everything possible to gain the only commodity that can secure it from weakness, power
-Violent, underhanded, sneaky scrapyard
-Gain control ("Stealing") effects
-Cloak & dagger

Garity's Wanderers (U/R)
-Blue, life is one of constant discovery as you keep seeking to better yourself
-Red believes that life is an adventure and spends their time indulging their desires through experience
-Inspired, hard-working, curious explorers
-Tapping and untapping permanents
-Martial superiority

The Faith of Ushelon (U/G)
-Blue is methodical and exact and recognizes that there are many forces that lead an individual astray.
-Green believes each individual is born with all the potential they need, that it's imprinted in its genes.
-Religious, curative, educational church
-Card draw
-Natural blessing

The Isonia Club (B/R)
-Black appreciates subtlety and use of cold logic
-Red doesn't live its life questioning choices it has made, and lives in the moment
-Cocky, spontaneous, sly bounty hunters
-Creature destruction
-Trickery

The Way of Shujeron (B/G)
-Black's core philosophy is that of self-determination and release from society-imposed limitations
-Green does not seek to make conflict with the other colors as long as they leave it alone
-Quiet, secluded, determined shamans
-Faustian Bargain
-Powerful creatures

Asterion Lab (R/G)
-Red is the color of immediate action and immediate gratification
-Green thinks we are a part of a complex system full of inter-dependency
-Motivated, studious, reckless science lab
-Direct damage
-Permanent mana acceleration

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