A human cleric, a goblin rogue, an aven wizard, and a treefolk warrior walk into a bar.
This is a flavor cube meant to be a collection of mechanics that fit well into the frame of dungeons and dragons. This cube focuses on two main mechanics: venturing into dungeons and parties. It also includes a little tribal synergy for dnd staple monsters such as goblins, oozes, and of course dragons. It also includes un-cards that appeared fair or fun.
Rulings:
Player's battlefields must be confined by a playmat and should be connected. If two or more players are playing, connect the battlefield so the long side of either mat are touching.
Players may open any magic booster pack available in the building for booster tutor, if no packs are available and there are spare packs from the cube, open one of those. If neither are available the player may search for a card in their sideboard and put it into their hand.