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D&D Dungeons and Dragons Cube (AFR + CLB)
(360 Card Cube)
D&D Dungeons and Dragons Cube (AFR + CLB)
Art by Chris RahnArt by Chris Rahn
360 Card Unpowered Set Cube0 followers
Designed by mochizuki
Owned
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Mana Pool$324.76

WORK IN PROGRESS!
this cube is under construction
Still needs some evaluation
Did some cubecobra.com playtesting, looks alright, however needs some playtesting with my playgroup in real life.
If you have any advice or critics, feel free to contact me :)

Introduction
This is my first cube. I wanted to create a cube with solely cards from D&d sets like AFR, AFC, CLB and that D&d secret lair drop.
This is supposed to be a 8 player draft cube with some two-color archetypes. I removed all the commander designated cards, also all cards with multi-player mechanics (like Myriad and goad etc.).
This cube is supposed to be drafted like a regular 3 packs a 15 cards draft.

Main Mechanics:
There are 5 main mechanics, that are present in all 5 colors with varying degree:

Dungeons (primary w u b , secondary r g ): Actually there are two mechanics "venture into the dungeon" and "Initiative". Both are compatible, but playing both at the same time can be tricky, following the official rules. So far, we decided to treat all "venture" instances as using the "initiative" mechanic, but the player is able to decide which dungeon to play.
Dragons (primary u r g , secondary w b): Just your big scaly friends, in every color with synergies. You might also be able to play a five-colored dragon deck :)
Dice (primary u r , secondary w b g ): Rolling dice of varying size, most of the time d20, present in every color.
Treasure (primary b r , secondary g, absent w u): mainly in black and red, with sacrifice synergies, present in all colors.
Classes: level up your class for even more perks!
Adventures: Play a spell, exile, play a creature, repeat!
Gates: For fixing and minor theme with some pay-offs.

Archetypes
The archetypes are based on the AFR and CLB archetypes, however not all archetypes are fully supported like life gain and expanded by a second arvhetype in the corrosponding color pair, in this case token synergies.

wu: Venture value (Hama Pashar, Ruin Seeker; Midnight Pathlighter)
wu: Blink (Oji, the Exquisite Blade; Monk class)

ub: Sneak attack (Krydle of Baldur's Gate)
ub: Initiative (Rilsa Rael, Kingpin)
ub Stealing (Xanathar, Guild Kingpin; Rogue Class)

br: Treasure matters (Kalain, Reclusive Painter)
br: Treasure & Sacrifice (Mahadi, Emporium Master)
br: Tieflings, Imps, Devils, Demons (Raphael, Fiendish Savior; Orcus, Prince of Undeath)

rg: Pack tactics (Targ Nar, Demon-Fang Gnoll)
rg: Dragons: power matters (Vrondiss, Rage ofAncients; Dragonborn Champion)
rg: Legendary matters (Bard Class)

gw: Life gain (Trelasarra, Moon Dancer)
gw: Tokens (Cadira, Caller of the Small; Drizzt Do’Urden)
gw: +1/+1 Counters (Catti-brie of Mithral Hall; Drizzt Do’Urden)

wb: Venture faster (Barrowin of Clan Undurr; Triumphant Adventurer)
wb: Aristocrats / "Revolt" (Minthara, Merciless Soul)
wb: Party Mechanic (Nalia d’Arnise)

ur: Roll a d20! (Farideh, Devil's Chosen)
ur: Dragons: spells matters (Lozhan, Dragons’ Legacy; Neera, Wild Mage; Sorcerer Class)

bg: Death matters (Shessra, Death’s Whisper; Baba Lysaga, Night Witch; Skeletal Swarming)
bg: Graveyard recursion (Kagha, Shadow Archdruid)

rw: Equip your heroes (Bruenor Battlehammer; Fighter Class)
rw: Attack triggers (Commander Liara Portyr)

gu: Ramp into abilities (Gretchen Titchwillow)
gu: Dragons: Ramp (Korlessa, Scale Singer)

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