2 seeded commanders per pack (there are some non seeded commanders)
2 picks per turn
Make 60 card decks
Monocolored Legends (and all planeswalkers) can be your commander
That one guy can use any mana as snow mana or whatever it's called
Breakdown:
10 2 color archetypes, each with two multicolored commanders and 3 chase cards
UG +1/+1 counters
UW ETB/blink
WG tokens
UB zombies
RW Aggro/Combat
BG graveyard
UR storm
WB lifegain
BR Sacrifice and Steal
RG Big Mana/ Lands
10 3 color commanders that match their overlapping archetypes
44 Monocolored cards per color, with at least 4 of them being possible commanders
30 Artifacts
50 lands (including 8 double sided lands that are also spells, which is why the card count per color is messed up)
Why You Should Play It:
I spent an ungodly amount of time making this fucking thing pls god Ive barely gotten to use it
but for real though a lot of care went into balancing the power levels of the cube, making sure the curve is at minimum playable, and that the archetypes and their interplay are interesting
some of the cards are secret lair printings (oooooo, ahhhhhhh)