A cube aiming to capture the essence of old core set limited (very simple, low powered creatures), while getting rid of many
underpowered and uninteresting vanilla cards.
Rough Gameplans:
White - Tokens/Weenies+Anthems
Blue - Tempo/Stall+Mill
Black - Early Resource Denial+Grindy Lategame
Red - Haste Creatures+Some Burn
Green - Ramp+Big Creatures
Currently only Ally Color-Pairs are somewhat supported (as was often the case in
early magic), but that could change in later versions to improve Gameplay.
Feedback appreciated :)