Each color has been given several general archetypes meant to help colors bleed from one into another to allow for a wide variety
of deck strategies. White is fliers, tokens, ETB, and enchantments. Blue is spell-synergy, fliers, ETB, and control. Black is
control, graveyard, sacrifice, and recursion. Red is aggro, burn, spell-synergy. Green is ramp, tokens, midrange, and
enchantments.
Conspiracy, Un-cards, and Playtest cards help to make the draft and some of the game-play especially spicy and to help keep the
drafting both fun and flexible.
Always testing and updating as more cards come out. Please make suggestions or observations if you have them! If you like, please
let me know!