Before FIRE design was even a smoldering spark, there was the realm of Premodern. Creatures were bad, spells were powerful, and fixing was atrocious.
This 540 cube is mostly a singleton format (see below) of Premodern cards - 4th Edition to Scourge. It's a love letter to when I started playing Magic. There's also one special rule:
Damage uses the Stack
ie after blockers are assigned, the damage is put on the stack for all creatures. Players may do things like activate sacrifice abilities a la Mogg Fanatic or Phyrexian Plaguelord, and the creatures will still deal damage normally despite not being on the battlefield_***
(Yes, WOTC changed this rule because it is not intuitive, but this rule alone makes Morphling Superman - you can pump its toughness after damage is on the stack so it effectively attacks and blocks as a 5/5).
Note that if you are familiar with Premodern constructed (https://premodernmagic.com), I don't strictly adhere to that banned list -- this is cube, after all, we can do more powerful things less consistently and less oppressively than constructed.
What's that Mostly Singleton About?Each color includes one 4x card that gets better in multiples.
- Noble Templar - A useful cycling enabler and on theme for white.
- Accumulated Knowledge - aka why this rule exists, an excellent source of card advantage
- Dark Ritual - Explosiveness and redundancy all in one place, enabling a lot of powerful things out of black.
- Kindle - As burn, this scales up from perfectly serviceable removal to genuinely a finisher.
- Harrow - It's flexible, it ramps, it fuels thresholds, it enables domain, all in one simple card.
If you didn't play circa 2000, this format will feel very different. There are no planeswalkers, which means accruing repeated advantage is much more difficult. This means card advantage is even more important. Cards like Jayemdae Tome, woefully too slow for today's standards, are legitimately fantastic cards because they are repeated card advantage.
Creatures are also a lot worse. Masticore is hands down a windmill slam first-pickable card precisely because all of the creatures are so much smaller and it can easily mow down an army of the smaller creatures.
Bounce effects are also a lot stronger than they are in current Magic because a lot fewer creatures possess ETB effects.
Spells are also much stronger. This format includes powerful effects like Show and Tell, Reanimate, Sneak Attack, Yawgmoth's Bargain, and Tinker - and yet, while these powerful effects are undeniably strong, without the decades of busted enablers they come off as relatively much more "fair".
Archetype Overview
This is one of the grindiest of decks in the format that uses the plethora of black and red removal to trade up, and using ETB creatures alongside Phyrexian Plaguelord, Corpse Dance, and Volrath's Stronghold to recur them often. It honestly places closes to contemporary Jund.
- This deck is built around the threshold mechanic. Play value creatures like Wall of Blossoms, Wall of Mulch, and other defensive creatures to stall the board. Use your sweepers and such to trade up, and then drop big threshold monsters that you ramped into to turn the corner.
Token Ramp. Use token producers to help generate a lot of mana. A card like Opposition also opens the door to a more prison strategy. Even if you don't have that avenue, you can still ramp into big cards like Time Warp, Time Stretch, and ways to recur them. Just don't leave your wincons at home!
- There is a light domain theme for anyone feeling particularly brave.