Battle Box is a quick, self contained Magic format. Everything fits in one box for easy, no-setup games.
This battle box was forked from Anthony Mattox's Battle Box list. Thank you to Anthony for the list and this thorough description. Everything except this paragraph and a few card changes is his work.
Both players begin with a set of 10 lands in the command zone — 5 basics and 5 allied, tapped, duals — which they can play.
Players draw from the Battle Box as a single shared library.
The starting hand size is 4 cards. There are no mulligans.
No other rules are altered. Players have separate graveyards and can play one land per turn. Cards are considered 'owned' by the last player who drew them. In practice, effects that interact with the library or cause confusion with the rules changes are excluded from this particular list. If you prefer, you can split the box into separate decks for each player without affecting gameplay.
For more about the format check out my article explaining the format and how the rules influence different types of effects.
Gameplay and DesignThis Battle Box is designed for quick games to fill downtime between and around your other favorite ways to play Magic. It's designed around combat focused gameplay where players have to work to get the most value out of their cards.
As is typical of the format, the list excludes mana acceleration, deck searching, and land destruction. I've also excluded top-deck manipulation to focus on an otherwise 'normal' Magic interactions rather than a novel experience. The box is restricted to three token types, Zombies, Saprolings, and Thopters to keep the box compact and logistics easy. The box itself includes 4 land sets so two games can be played at once. Or 3 or four player games if you're into that sort of thing.
Cards are designed to have a narrow range of power. Games depend on players getting the most value from a range of effects and evaluating when to pressure the opponent's life or prioritize resources given a mix of different cards. There's a fair amount of looting, which gives players some flexibility to craft a strategy. There's a light madness theme to complement. The overall mana costs of cards is very low to balance players drawing more spells than normal, since the deck includes no lands. This is also balanced by plenty of mana sinks. The size of creatures is overall very small so small removal, and ways to counter it are very relevant.
After listening to the Lucky Paper battle box episodes I decided that I agreed with Andy that there was too many Whitemane Lion effects in this list. I think that Ardenvale Tactician should play nicely and I love the modality of adventures.