A peasant+ cube aimed to be slightly stronger than the average masters' set, with a few stipulations.
(1) Singleton broken for the fixing lands used and for some key, color-defining cards
(2) A curated list of Rare/Mythic card inclusions to spice up the environment with both flavor and function
The name of the game is synergy. Search for complicated and fun combos and synergies to pull off in game, and fulfill conditions for powerful abilities and payoffs. That moment when you make a cool play and feel really good about it is what this cube strives for, so get creative! This is the cube where you can Ephemerate a Goring Warplow on T3, or pitch Deep Analysis to Heir of Falkenrath. Thought Scour yourself to an early Sailor's Bane, loop creatures with Abiding Grace, play an early Bayou Groff for maximum value, or even have delirium turned on as early as T3 for Moldgraf Scavenger to swing in and Unholy Heat to be a kill-all. A heavy focus on the graveyard, discard, sacrifice, and some enters the battlefield effects ensures you are able to maximize the value you get out of every play you make. Fixing is abundant, so don't be afraid to dip your toes into a third color if the possibilities are there. The cube is meant to reward good deckbuilding, and provides a place where more parasitic and unconventional Peasant strategies can shine.