What if there was a cube where Dreadmaw was a good pick?
We started with the following rules:
No spell can one for one dreadmaw while trading up on mana.
No creature can beat dreadmaw in a fight without help.
All cards can be bought for < 2$.
While building the cube these rules were stretched in a few places.
Clearly the cube would have Dinosaur matters; each color shard/wedge was assigned a subtheme based on at least one of the dinos in its colors.
Dreadmaw is certainly not always a first pick; there are better bombs. However; Dreadmaw is arguably the best reanimation target... arguably the best creature to copy... and arguably the best soldier to suite up...
Intended' Archetypes (although there is bleed)
- DinoMatters (Enrage/Ramp)
- Ramp + Toughness Matters
- Tap Out Control
- Spells
- Sacrifice/Morbid
- Solar Flare
- Cycling/Discard
- Morph
- Evergreen Matters
- Proliferate