Welcome to the Grant Park Cube. A cube that, like many, is a personal creation reflecting the fun we've had along the way playing Magic the Gathering. This cube started focusing on a balanced land package and has evolved to fit play patterns that have been memorable to me over the 30 years I've played the game.
This cube is all about celebrating the fun and interactive play patterns that make Magic: The Gathering timeless. It takes inspiration from the early days of the game, focusing on creating engaging matches where decisions matter, spells are impactful, and games don’t spiral out of control from an oppressive start.
If you love drafting well-balanced decks with powerful cards—but without the chaotic swings of Vintage Cube—you’re in for a treat. This cube walks the line between nostalgia and modern gameplay, showcasing iconic cards while prioritizing fairness and interactivity.
Design Philosophy
Fun Play Patterns:
Balanced Power Level:
Powerful, Interactive, and Fair:
Cube Restrictions
To ensure a fair and enjoyable environment, the following restrictions are in place:
No Power 9:
No Fast Mana:
No Auto-Includes:
No Super Cheats:
No Initiative, Monarch, Companions, or Dungeons:
Color and Archetype Balance
Every color offers viable Aggro, Midrange, and Control strategies. Drafting is designed to reward experimentation and variety, ensuring that you can build around your favorite colors or combinations while staying competitive. Synergies abound, but no single deck archetype should dominate the field.
Archetypes
The cube focuses on archetypes first and matches them to color pairs to encourage creative deck-building. Multicolor cards primarily serve as signposts for their respective archetypes, but archetypes are shared across colors to enable new and exciting combinations.
Flicker :
Unblockable :
Reanimator / Graveyard Value :
Tokens :
Enchantments :
Sacrifice / Treasures :
Counters / Landfall :
Delirium / Spells :
Ramp / Tempo :
Legends / Heroic :
Artifacts