Cloned from Cubeacabra
OverviewThis 540-ish-card unpowered cube is built around powerful cards and synergies across all four theatres of Magic: aggro, midrange, control, and (some) combo. This cube provides a good amount of fixing and enough variance to keep things interesting, but is not intended to be at the cutting edge of the unpowered power level. Some of the common culprits have been cut to improve gameplay and reduce swingy non-games, but may be re-added occasionally for experimentation or to provide variance that the less enfranchised players in my playgroup really enjoy.
My primary cube goals are to:
Any cards or archetypes that can result in major feelbads are considered to be on watch, but as long as they are significantly more fun to play with than miserable to play against, they'll stay in.
Draft NotesSince fixing is plentiful during the draft, most decks can and should play 2 or 3 colors easily. 4- or 5-color piles are possible, just watch out for land destruction!
ConclusionThis cube has been around in some form or another since at least January 2013, and has had large changes to included cards and archetypes in that time (it started as a pauper cube and became an artifact-themed cube for a bit around 2016). Suggestions are always appreciated (especially cross-pollinator/multi-archetype cards), and thanks for reading!