Nandochip's Two Headed Giant Unpowered Cube
(531 Card Cube)
Nandochip's Two Headed Giant Unpowered Cube
Cube ID
Art by Simon DominicArt by Simon Dominic
531 Card Multiplayer Unpowered Modern Cube1 follower
Designed by nandochip
Owned
$1,353
Buy
$1,023
Purchase
Mana Pool$1296.92

Overview

My Two-Headed Giant cube takes heavy inspiration from Battlebond, one of my favorite sets. As such, this cube focuses on using cards from Magic's more recent history (Not Exclusively) that fit one of the following categories:

  1. The card cares about how many opponents there are
  2. The card is able to target any players/creatures, not just you/your own creatures
  3. Your teammate is able to benefit/participate with the effect of the card, perhaps in an unexpected way.

For example, here are a few of the mechanics present in my cube:

  • Assist (Battlebond)
  • Morbid (Innistrad+)
  • Partner With... (Battlebond+)
  • Surge (Oath of the Gatewatch)
  • Support (Oath of the Gatewatch+)
  • Proliferate (Scars of Mirrodin+)

Special Rules

The drafting of this cube follows the same ruleset as Battlebond:

  • Each team of two will receive four Battlebond booster packs to start the draft.
  • Before the draft starts, all cards with Partner With... will be paired accordingly. The pairs are then distributed among the packs at random, one pair of partners per pack.
  • Teams will open one booster and pick two cards from the pack before passing the booster pack.
  • The team builds two 40- card decks from the cards that they have drafted one deck for each player.
  • Teams play single game matches.

The cube is designed for a maximum of 16 players, but 8 players is the intended amount to allow for variance between drafts.

Standard Two-Headed Giant rules apply, no extra rules.

Archetype Breakdown

Azorius - Main: Flying | Sub: Control/Draw Matters
Boros: Main: Battalion | Sub: Enabling Team
Dimir - Main: Saboteur | Sub: Ninjutsu
Golgari - Main: Morbid | Sub: Life-gain
Gruul - Main: Smash Face (while enabling team)
Izzet - Main: Draw Matters | Sub: Spell-Slinging
Orzhov - Main: Life-gain | Sub: Aristocrats
Rakdos - Main: Warrior Tribal | Sub: Aristocrats
Selesnya - Main: +1/+1 Counters | Sub: Life-gain
Simic: Main: Proliferate | Sub: Cloning

Notable Exclusions

  • No Silver Border Cards
  • No Council's Will Mechanic
  • Very Little Parley or Group Draw
  • Almost No Board Wipes

My reasoning for not including silver border cards and board wipes was based on minimizing game time. Two-Headed Giant games are notorious for taking a long time so I wanted to speed up gameplay as much as possible without making aggro the only possible strategy.

Interesting Notes

To make aggro not overpowered, I've introduced healing as a core mechanic in the cube. Since player's share a life total, cards that care about healing happening become twice as good with incidental healing splattered throughout the draft.

To try and balance the power fully though, and not have both teams sitting idle gaining life, I've made most removal in this format sub-par. You won't see Swords to Plowshares, Counterspell, or Go for the Throat in this cube, just their overcosted cousins instead. This will hopefully allow aggro to be a viable, yet fair strategy.

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