This is a 2 player peasant cube with the following restrictions:
When drafting with two players, the card pool that the players see will be smaller than in an 8 player draft. This means that cards need to be flexible and wanted by several archetypes. For instance supporting mono coloured aggro with 7+ one drops would be impossible without sacrificing needed support for several other archetypes.
Lands that only produce 2 types of mana are excluded, as these have a lower probability of being useful. For fixing there are 16 lands that may produce any color.
DraftingEach player gets 5 tokens and 15-18 packs of 5 cards. Both players open a pack and pick 1 card. The remaing 4 cards are passed to the other player which then picks 1 card. At any time a token can be spent to pick an additional card from the pack.
With 15 packs, each player will end up with a draft pool of 35 cards. 150 cards out of 240 will be used for the draft, improving the probability of archetypes coming together.
SealedEach player get 120 cards and have to build two 40 card decks with a sideboard of up to 10 cards. With the increased card pool compared to 90 card sealed, the decks become stronger and certain strategies are more likely to come together.
Archetypes - Blink
- Control
- Aggro, sacrifice
- Beatdown
( - Tokens, +1/+1 counters)
- Aristocrats
- Graveyard value
( - Midrange, tempo)
- Spells matter
- Aggro/go wide
- Blink
- Reanimation midrange/value
- Reanimation control/combo
To spice up the draft, I’ve made a list of rare/mythic cards that can be included for variance. This
https://cubecobra.com/cube/overview/1a30
For 120 card sealed: Each player gets 8 cards and can include up to 3 in each deck.
For grid draft: Each player gets 5 cards and can include 3 in their final deck.
Mother of Runes
Crystal Shard
Hymn to Tourach
Behemoth Sledge
Skullclamp
Isochron Scepter
Loxodon Warhammer
Grafted Wargear
Fire Covenant
Curse of Shallow Graves
Curse of Predation
Control Magic
Swords to Plowshares
Path to Exile