(with added werewolf cards to boost up the archetype - allegedly the weakest in the set)
Three of each common, two of each uncommon, one of each rare and mythic.
SPIRITS
Humans who die on Innistrad can be cast again from
the graveyard. When they return, they come back as spirits.
ZOMBIES
Create crumbling 2/2 zombies with decayed – these
creatures can’t block and must be sacrificed after an attack.
VAMPIRES
Swarm your enemies with vampires that gain additional abilities if
an opponent has lost life during the turn, usually upon entering the battlefield.
WEREWOLVES AND WOLVES
During the day they are mild-mannered humans, who
transform into powerful monstrosities at nightfall.
HUMANS
Humans now work with in a coven (cult) – a new ability word that
provides an effect if you control three or more creatures with different powers
SACRIFICE
Amass small creatures and zombie tokens; then sacrificing them
for value – feed insatiable demons and fuel powerful sorceries.
INSTANTS AND SORCERIES
Cast as many non-creature spells as possible and watch your creatures
grow or just burn out your opponents with direct damage
GRAVEYARD AND DEATH MATTERS
Mill yourself and see creatures die, to reap benefits
and possibly return them from the graveyard.
AGGRESSIVE DUSK AND DAWN
Smash in with low-costing, aggressive creatures that often gain
benefits from day turning into night and vice versa.
FLASHBACK RAMP
Replay your instants and sorceries from the graveyard by paying their
flashback cost. The costs are high, so you’ll need ways to produce mana or find lands. cube!