Kami Kube
Cube Rules
You draft three boosters of 20 cards, picking two cards at once. If you are less than four players, play sealed with six boosters per person.
Decks must be 60 cards including the commander(s). To prevent drafting of common fixing lands, one copy of each of the ten tap-dual lands from Kamigawa Neon Dynasty (e.g., Blossoming Sands) as well as Uncharted Haven will be available to each player when building a deck.
Each legendary permanent has "Partner with legend that does not share a color in it's color identity" when choosing commander(s).
For example, Kyodai, Soul of Kamigawa cannot partner with any other legendary creature, as its color identity is . You could however choose both Yamazaki sisters:
The Kami War (turning into O-Kagachi Made Manifest) can be your commander.
Draft Archetypes
Common
Lots of different commanders that synnergize with cards in cube (>40 cards per archetype)
Samurai
Modified
Spirits & Arcane Spells
Ninjas
Niche
More niche archetypes, that rely on a strong partner commander
(number in table are cards in cube supporting archetype)
Vehicles | Rats | Bushido | Shamans |
---|---|---|---|
() | |||
16 | 20 | 22 | 20 |
Unique
Commanders are unique and payoff is only possible with a clear focus on synergizing cards
(number in table are cards in cube supporting archetype)
Sagas | Snakes |
---|---|
20 | 23 |
Tribes with Patron Spirit
Patrons have '[Type] offering', where a creature of the given type can be sacrificed to reduce the cost of the patron by the mana cost of the sacrificed creature (numbers in table are cards in cube of respective creature type).
Fox | Moonfolk | Rat | Goblin | Snake |
---|---|---|---|---|
10 | 13 | 20 | 14 | 21 |
Patron of the Kitsune | Patron of the Moon | Patron of the Nezumi | Patron of the Akki | Patron of the Orochi |
Shrines
There are a total of 15 shrines in the cube which can reach insane power when drafted, however they require a good commander pair (or a WUBRG commander) to achieve this power.
Damn. This is great.