The purpose of this cube is to explore the idea of jumpstart style commander deck construction.Goals:
Build a cube where each combination of theme is playable and effective.
Finally use those 40 card deck boxes from ultimate guard :-)
Benefits:
More commander "decks" for a given amount of cards compared to traditional commander decks. For example, if you have 4 commander decks, that is 400 cards. Using this style, you could have 9 themes (40 per theme * 9 + 20 core = 380 cards) which results in 36 different decks!
Only need 1 of any card
That fancy foil signed sol ring gets to be in every deck!
Hard to make a hyper optimized deck
Cards that don't normally get played together, can! Chaos Theme and Hatebears theme?!
Drawbacks:
Limited to only commanders with partner (or only commanders with friend's forever)
Hard to make a hyper optimized deck
Can only have 1 copy of any card amongst all the themes
How to play:
Pick two "themes" however you wish and set their commanders aside.
Pick the "core" pack.
Shuffle the two themes and core pack together.
Play a game with your new deck!
How to build:
Each theme is allotted 40 cards usually split 25/15 between spells and lands
The core is allotted 20 cards and is usually split 14/6 between spells and lands
There can be any number of themes
There needs to be at least one copy of the core
Each theme gets a commander (this only works with partner commanders) and cards that match well. Note that since any theme can be matched with any other theme, there can only be one copy of any one card amongst all the themes (the card pool is managed like a cube).
The core pack is the set of cards that seem to end up in every commander deck and are not "owned" by any particular theme. Good examples are sol ring, arcane signet and prismatic vista. Since the core deck has no commander, all of its cards must be colorless.