Attraction Matters Cards: 20
+1/+1 Counter Matters Cards: 58
Dice Matters Cards: 55
Removal: 90
Tokens Matter Cards: 25
Wordy Cards: 26
WUB: Enchantment
UBR: Rule Control
BRG: Luck(Dice)
RGW: Face/Flip
GWU: Augment
WBG: Keyword
URW: Library
BGU: Graveyard
RWB: Contraptions
GUR: Double/X
WUBRG: Color(less)
Nonbasic Lands
Tribals:
DRAFT
Pack 1 is made up of Draft Matters cards and Conspiracies + the Theros Hero Cards. These hero cards are meant to work just like
conspiracies and sit with them and use like the card says. The Idea is you get all your draft cards first to use for the normal
packs later in the draft and have the conspiracies already so you can form your plan around them and have ideas on what cards
would be good picks with what you got. Below i have numbers for how many cards should be in this pack based on number of players.
ERRATAS
The 3 Canal Dredgers and Agent of Acquisitions apply to their own individual packs (Packs 1,2,and 3). The last card of the pack where an agent is used still gets given to the canal dredgers if used.
Garbage Fire now does 2x damage to account for the smaller draft pack in cases with smaller player count.
Ran the 3rd playtest with 5 people. The drafting went pretty meh, nothing super crazy as new players (to the cube) were joining. I learned the actual interactions for Paliano. It gives potentially all the land colors if they are chosen by the same player.
We didn't split into pods as we decided to do a simple five person game. Game had one funny interaction where the faeries from faerie aerie got swap control of with the drawn token from celebr-8000 and then the tokens exiled. They got exchanged due to a plane.
It dragged on a bit and I soon realized I need more sweepers. The board simply grew more than it should've.