-> Your favorite commons and uncommons from across magic's history
-> Strong multi-color focus, rewarding your creativity in deckbuilding + drafting
-> Loose synergies and archetypes so you can have multiple flavors in a single deck
-> Interactive games, check! Big game moments leading to highlights, check!
Power Level (of example excluded cards):
Way too weak: Landcycling cycle (Twisted Abomination, etc), Putrid Goblin, Spellgorger Weird