Secret Tribal WIP
(314 Card Cube)
Secret Tribal WIP
Cube ID
Art by Mark TedinArt by Mark Tedin
314 Card Cube0 followers
Designed by KlavierAchse
Owned
$206
Buy
$157
Purchase
Mana Pool$195.18

šŸŽ² Cube structure:
50 cards per color
20 artifacts
50 multicolor (5 per guild)
40 fixing lands

~20% Removal density (hivemind suggests ~20-25% is good. Maybe go a little lower?)

🧮 Tribal Math
Assumption: To feel like a tribal deck 50% of the cards should be on theme (according to The Command Zone)
Average Deck Size: 22 non-land cards => 11 archetype pieces needed
Cubesize: 360
Average Player Pod: 4 players
Draft: Each player gets 5 packs of 9 cards = 180 cards
Unique Cards seen by a player in draft: (9+8+7+6)*5 = 150 cards
Percentage of Cube seen by a player: 150/360 = 41,6%

Number of archetype cards needed for it to be available in every draft (given no player is competing for it): 11 / 0,416 = 26 cards

Tribal setup: 8 enablers + 3 payoffs / lords
Cube setup: (8/0,41)= 19 enablers + (3/0,41)= 7 payoffs / lords

Note: This assumes that all archetype pieces can be played with each other. If the pieces are spread over multiple colors and the cube doesn't support e.g. 3 / 4 color decks the math changes.
Note: If less pieces are included than this means that the deck won't feel on theme anymore as player gets e.g. only 6-8 archetype pieces. This only becomes a problem if each of those cards is parasitic thus trainwrecking the players draft.
Mitigation: Look for enablers that have crosspollination with mechanical archetypes or are good on their own. Include only a few parasitic lords to solidify tribal identity.

āœ”ļø TODO:

  • šŸ’”šŸ’”šŸ’”: Run Universal Automaton in the basic land box? Or each player gets a playset? Or add 4 copies to the cube? šŸ’”šŸ’”šŸ’” (Take Inspiration from Myr Servitor cubes)
  • Add 5 color support for the Elementals
  • Add Party Support Tazri, Beacon of Unity
  • Add Zombie Tribal Lords
  • Add g/w Humans
  • Make Valduk, Keeper of the Flame work Is it worth it? Doesn't jive with the other Elementals
  • Add generic archetypes for the color pairs (that are not tribal)
    • w/u Needs new archetype! -> Self bounce + Evoke creatures?
    • w/b Aristocrats / Life Gain
    • w/r Doublestrikers
    • w/g Creature Storm / +1/+1 Counters
    • u/b Spells from Beyond the Graveyard
    • u/g Evolving Midrange +1/+1 Counters
    • u/r Spell Velocity
    • b/g Spider Spawning with the Evoke creatures? Some aristocrat crossover?
    • b/r Aristocrats Steal & Sac flavour
    • r/g Creature storm?
  • Add topend fatties for ramp strategies
  • Maybe cut down on tribal glue cards (Too many generic tribal buff lords? These are not that interesting)
  • Cut down on fixing, who needs that many lands???
  • Find power outliers by checking what the best (and worst) card is at each cmc. Keep them for spice or cut them if too strong/weak.
  • Add removal suite and make sure as-fan is ok
  • Run brwVampires tribe? Maybe cut back on w Zombies?

Currently relevant tribes

Mechanical archetypes:

KlavierAchse posted to Secret Tribal WIP -

After being away from this cube for 8 months I wanted to add some cool new party cards like Solemn Doomguide and Multiclass Bardic.

But I just realized that I can't do cuts, because everything is so tightly interwoven in this cube (which kind of was the goal).

Guess it will be best to start from scratch and add archetypes back in.

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