Embrace your inner red mage in this 180 card micro-cube! Designed to be drafted by two players, the cube offers four archetypes with some cross pollination between themes.
Archetypes
-RW modular
-RU cycling
-RB artifacts
-RG lands
Possible tweaks
-RW modular too parasitic? new Arcbound cards could fix this
-RB artifacts might need more support/payoffs
-Does RG lands need more ramp?
-Flesh out goblins or cut them altogether
-Does the cube need combat tricks?
-Are fetches too strong?