Peasant Cube
(700 Card Cube)
Peasant Cube
Cube ID
Art by Mark TedinArt by Mark Tedin
700 Card Peasant Vintage Cube0 followers
Designed by VileAvon
Owned
$1,260
Buy
$6,354
Purchase
Mana Pool$1115.45

This an "improved" Peasant Cube! That means you'll find the land base is loaded up with utility, dual- and tri-color lands for assistance in fixing. You'll also find a handful of funky, unique effects sprinkled in at rare and mythic — usually in the form of a land or colorless spell (like Trading Post, God-Pharaoh's Gift, Everythingamajig, etc).

This cube is meant for drafting two- and three-color decks. While there are no three-color spells in the cube, synergies are such that drafting a functional two-color plus splash or even a mid-range trio is possible.

Monocolor decks can work, but the high ratio of two-color cards to monocolor means that you’re likely to end up in at least two colors (or playing artifacts and colorless spells to supplement).

Monocolor Mechanics

b — Reanimator, zombies, aristocrats, greed.

u — Counterspells, mill, card draw, artifacts.

g — Saprolings, landfall, +1/+1 counters.

r — Burn, haste, equipment, giants.

w — Weenies, outlast and anthems, enchantments, attack deterrents.

Dual-color Strategies

uw — Azorius. Flying tribal, enter-the-battlefield synergies.

rw — Boros. Equipment, exalted/ solo attackers.

ub — Dimir. Artifacts matter, reanimator.

gb — Golgari. Graveyard shenanigans, lifegain.

rg — Gruul. Ramp/ lands, high-power creatures.

ur — Izzet. Spells/counterburn, giants/wizard tribal.

bw — Orzhov. Premium removal, aristocrats (sacrifice synergies)

rb — Rakdos. Creature sacrifice, aggro control.

wg — Selesnya. Go-wide creatures, enchantress.

ug — Simic. Value "goodstuff"/card advantage, +1/+1 counters.

Notable Shards

wbg — Abzan. The ultimate lifegain tribe, able to leverage enchantments, E/LTB effects, and creatures to pump your life total to silly levels. Combos off with Blood Artist-type effects and tokens to grind opponents down.

wug — Bant. Go-wide exalted with Voltron strategies. Equipment, Auras, pillowfort, and tokens make for a powerful army that can outlast opponents without the gas to make it into the late game.

wub — Esper. Flicker and artifacts make for a powerful reanimation package that takes advantage of ETB and death triggers to out-value opponents.

ubr — Grixis. Counterspells, bounce, removal, and burn. This deck pressures opponents' life totals while removing key pieces from their board, then bringing them back with reanimation.

wur — Jeskai. Takes advantage of cheap flyers, anthems, enchantments, and spells to tempo out opponents for mid-range victories. Highly evasive/ able to bypass combat steps entirely.

brg — Jund. A powerful sacrifice engine supplemented with ETB strategies and go-big creatures in all three colors. Ramps into the most expensive creatures in the cube.

wbr — Mardu. Solo attackers and a token sacrifice engine allow this tribe to punch through for damage while using go-wide synergies as backup, or as ammunition for go-face spells.

wrg — Naya. Warrior/ elf/ goblin tribal with support in white's equipment and aura themes. Cares the most about creature types, prioritizing effects that reduce mana costs for explosive turns.

ubg — Sultai. Accrues value by playing with counters. Proliferates, infects, and pumps creatures, while able to stabilize for explosive turns through cheap removal and interaction.

urg — Temur. The landfall deck, able to churn through lands and turn them into burn, +1/+1 counters, mill, and general value.

View All Blog Posts