Cloned from V5 D&D Theme Cube (Non-Singleton)
Cloned from V3 D&D and Beyond Cube (Non-Singleton)
The main focus of the cube is D&D, of course, but included are some tribal cards, little bit of Party (because let's be honest, it should have been a D&D set mechanic) and some other lesser pushed/fringe played mechanics. Refer to the breakdown below for archetypes.
For: 4-8 players - 460 Cube.
The Archetypes - Alignment Chart
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Dragons or Party or Venture |
Class Draft - Leveling Up
(Classes are found here: https://cubecobra.com/cube/list/eae3179e-ef96-460c-8f89-7027297d874f)
To simulate leveling up in D&D, you have three additional drafts of the D&D class cards. The Class cards are not included in the main draft, however, you draft these Class cards in between normal draft rounds. Each Class has set archetypes that you must follow if drafted. You can choose the same class over and over to get higher tiers of the Class archetype, or you can "Multi-class" by drafting different classes at their lowest tier.
This makes it so if you have drafted a synergy, and but didn't quite get enough cards to make it work, then you can get additional cards to your pool that might boost what you are trying to do. Or you might need to fix your curve, or get one more removal card, or one more creature. It makes the deck building process a little more forgiving and flexible.
*NOTE:
At the end of draft, you should have 4 additional cards to your card pool.
The Classes
How to Draft this Cube
You start with a normal draft, picking a card from a pack of 15, and passing to the left. Continue until all cards are chosen in the first round, and then everyone rolls a D20 to determine Class draft order, (or choose a method you prefer).
Each player chooses a Class Card from the first Tier (Barbarian Class, Monk Class, etc.) and gains that card, plus 1 extra card from the lowest tier of that Class to add to their draft pool.
The 2nd round of drafting begins until all cards are picked (Now passing packs to the Right).
Then in reverse order from the first Class Draft, Each player chooses a Class Card again and gains the lowest tier card available for that Class. You can draft Tier 2 of a Class if you have already drafted it, or you can draft a Tier 1 of another Class.
The 3rd round of drafting continues, going back to passing packs to the Left, until all cards are picked.
The players roll again to determine who goes first for the last draft. Each player chooses a Class Card again and gains that card, plus 2 extra cards to add to their draft pool. You can draft Tier 3 of a Class if you have already drafted Tier 2, Tier 2 if you've drafted Tier 1, and Tier 1 of any other Class that is not drafted.
You may assemble your deck and determine who plays who.
Homebrew Oracle Text Notes:
Dungeon Decent land is optional to be revised to match the Arena Alchemy balancing changes. My personal copy in paper is revised to match this. Doesn't come into play tapped, and also only costs 1 colorless to activate.