Thanks for looking! This is the rebuilt version of my long-standing EDH cube!
Basic information:
500 cards in the main cube
60-75 commanders in a curated pile, seeded in packs before drafting.
The cube is large enough for 8 people to draft 3 packs of 20 cards + use a bonus Lore Seeker pack.
Two cards are drafted each pass of a pack, similar to commander legends drafts.
The final deck should be 60 cards + 1 general in the command zone (59 + 2 if partners are drafted).
Commander color identity restrictions are in effect when building the final deck.
Design principles undergirding the cube:
Broad, proactive strategies and archetypes.
Broadly useful commanders; not-narrowly focused.
Powerful, "good stuff" main cube cards.
The cube uses some draft-matters/conspiracy cards to spice up the drafting and deck building processes.
In game:
Drastic steps have been taken to reduce momentum-killing deck search effects: only 1 tutor card per color, no fetch lands, no searching land ramp (i.e. rampant growth, cultivate, etc), very few shuffle effects.
Few to no 2-card combos.
Reduced fast mana.
Minimized/eliminated momentum-killing tax effects (i.e. tedious "do you pay the 1?" effects).
Reduced stax.
Aims to reduce life and +1 counter tracking burdens (i.e. constantly tracking chip damage from talismans; headache-inducing cards like cathars' crusade).
I've tried to eliminate as many groan-inducing cards as possible (i.e. cyclonic rift, underworld breach, karn liberated, thoracle, etc).
I'm always striving to keep a lid on format complexity-creep!