This is a commander cube. There are many like it but this one is mine. Its purpose is to generate silly yet relatively balanced commander games.
Players will draft 3 packs of 20 cards, picking 2 cards at a time, and construct a 60-card (minimum) deck. I expect most decks will have 24-27 lands on average.
Legendary creatures are scattered throughout packs (not seeded). Any legendary creature may be your commander. Normal color identity rules apply.
There are a handful of "partner with" legendary creatures. Only one of the partners is available in the drafted pool. If you draft the partner, its corresponding friend will be made available to you during deck building. This was done to lighten the "clerical" load of drafting.
Quick note, basic lands in the list represent "crowns." For example the white/plains crown says, "if you draft this card, you may add white to your commander's color identity." You may draft any number of crowns and add the corresponding color to your color identity. Also also, there are 5 copies of Sanctum of All in the cube, these are placeholders for "wildcards," which, if drafted, allow the player to select any card from undrafted pool during deckbuilding and add it to their deck.
Cheers!