2/17/2022: I've mostly finished editing creatures to fit a balanced 3/2/1 ratio for aggro/midrange/control.
Now I'm working on removal. If we take 1.7 removals per 15-card pack, we'd have 42 removal spells. At 1.8, we'd have 45. I also read that keeping board wipes to a minimum is necessary to balance aggro and control, so I'll stick to 3-5 boardwipes (I will probably count mass bounce in blue as half a board wipe. So maybe three mass bounce spells in blue, and three true board wipes in red would be 4.5).
The other question I have is about evaluating bounce spells as removal. This blog (https://www.coolstuffinc.com/a/alexullman-030414-removing-removal-in-cube) didn't count bounce spells as removal, but they will be so prevalent in my cube. They will be most powerful in a midrange deck, which can take advantage of the gain in tempo, then bring down a bigger creature to gum up the board. I wonder if midrange will be too powerful. Midrange beats aggro. Control beats midrange. I've been making as much room for aggro as possible, and taking away from control. Midrange might be the true winner in this exchange. For now, I'll just stick with...
Once those 48 cards have been decided, we'll move on to the next phase, other noncreature spells.
Notice: As of 1/30/22, this cube is under construction.
This is a 360-card cube that focuses on the best two colors of magic! Red and Blue <3
The central themes are simple, however nothing in Izzet is ever as simple as it seems:
My main goal with this cube is to showcase my favorite two colors and explore all Izzet has to offer.
Format Goals:
Guiding Principles:
As with any cube, the obvious need is balance. It will be tricky because half the cube is blue (which traditionally plays fewer creatures than spells), but I want half the cube to be creatures. Some concessions will need to be made (mono blue tempo cards might bleed into aggro builds), but I hope the results will be worth playing.