Second take on my desert cube, now with a collection of unorthodox draft archetypes. You still draft the lands, no extra basics provided, with each pack having 17 cards.
WG Threshold
Fill your graveyard with green Mill and cycling lands to activate threshold. The early 2000s are alive in Selesnya.
GR Spells
With no blue, Gruul serves as the home for classic spellslinger. Flashback, split cards, tokens, miracle grow and more. Take an unorthodox spin on this archetype.
RB Artifacts/Colorless
RB aristocrats with an artifact twist.
RW Cycling (et al)
Live the Ikoria dream with all the cycling accouterments of Magic history. Plus, there are other archetypes you can play, including flashback and artifact matters.
WB Artifacts / Reanimator
Esper artifacts matter without the blue. Lots of ways to recur artifacts and extract value from them.
BG Enchantments / Lands
A handful of build-around enchantments structure an unorthodox take on landfall– fill your graveyard with lands, then spin them back onto the battlefield.