Premodern Cube
Welcome...
...to this gorgeous cube, that will provide you a huge flashback to the good old times.
I started to build this cube in Paper-Magic in 2022 and already got the chance to play it 15 times with five to seven friends of mine. Everyone managed to create a functional, unique build as their deck and the overall feedback has been very positive. Every card besides Entomb is legal in the community-created format Premodern, however I wanted to include it to make the Reanimation-strategy more consistent. I keep changing things and try to enhance it as good as I can. For example I had to weaken the color blue by a fair amount, since it had been dominating many drafts so far (see FAQ). However, feedback is highly appreciated - feel free to write me any ideas of improvement!
Table of contents
Archetypes
Combos
FAQ
Multicoloured
Dead Guy Ale
The Rock
Tide Control
Reanimator
Tempo
Aggro
Opposition
Threshold
Machine Head
Fires
Single-coloured
Aggro
Goblins
Ramp
White Weenie
Devourer Combo
Infinite Mill
potentially lot's of damage
potentially lot's of damage
potentially lot's of milling
Landwipe
Creaturewipe
Infinite ETB and Soft Lock
damage
damage
mill
damage
-
Why haven't you included the Storm archetype?
The cube would contain too many cards that would only be playable in this archetype + such a deck needs several copies of specific cards to work properly. Aside from that, Yawgmoth's Will is banned in Premodern. -
How do you draft this cube with 6 participants?
4 Boosters for each player had been working very well so far. -
Does your cube contain any proxies?
I have only proxed a very little amount (3 cards). My goal is to replace them with the original ones. -
Are there any creature type updates I need to be aware of?
Basically all Lords have the creature type they are buffing, but they aren't buffing themselves. -
What archetypes won the previous drafts so far?
Sorted chronologically:
2022
- Opposition
- Opposition
- Control
- The Rock
- Dead Guy Ale
- Goblins
2023
- Control
- Tide Control
- Control
- Tide Control
- Dead Guy Ale
2024
- Control
- Tempo
- Full English Breakfast
- Goblins
Cube Updated
hartwjg posted to Premodern Cube -
I've decided to remove the Enchantress theme. While some players experimented with it, it often led to "draw into nothing" scenarios. Additionally, it lacked the tools to effectively compete with the blue-dominant meta in this cube.
Here are a few thoughts on the other changes:
- Spike Feeder is a staple in Premodern sideboards, particularly against aggro.
- Bad Moon is a solid support for the mono-black aggro archetype. On the other hand, Urborg Uprising is easily replaceable, as black already has plenty of similar effects.
- Radiant's Judgment seems versatile enough to give it a shot. It provides White Weenie with a solid way to handle pesky blockers.
- Anurid Brushhopper is an experimental addition. Time will tell how well players can make use of it, but it has potential synergy with cards like Squee, Basking Rootwalla, board wipes, and more.
- Pouncing Jaguar is excellent in a beatdown strategy or as another target for Natural Order.
- Werebear is a well-rounded card — great for early-game ramp and a decent body later on.
- Bloodfire Colossus is another powerful target for Sneak Attack.
- Juggernaut is a classic, but I had to cut it since it saw little play (which I'm a bit sad about). Ring of Gix, on the other hand, is a fantastic card that fits well in various deck types.