Cube is in flux at the moment. I have added a 5th dual land cycle (horizon lands) and currently trimming colored down to make room and make changes along the way. I am toying with reducing the critical mass of aggro 1,2,3 drops in order to not have so many dead cards when that archetype isn't selected. The addition of more duals helps in that splashing for a second color even in aggro decks is much easier and justifiable.
As always the eternal struggle of archetypes, I have settled on adding blood artist in the hopes that it makes braids decks a little more coherent, and gives meaning to Sedgemoor Witch and Bitterblossom. I have also decided that green's main thing is going to be land destruction. Blue is overpowered in vintage cube so I've added Veil of Summer and Red Elemental Blast!
Archetypes:
Control (U/W/B)
Aggro (R or W)
Reanimator (B/U/R)
Cheat Into Play : Tinker/Sneak/Nahiri
Kiki Combo : (R/U/W)
Artifacts : Upheaval/Urza/Balance/Wildfire
Storm (U/B/R)
Opposition/Braids/Tokens (B/W/G)
Green Ramp
Land Destruction (G/R)