Uncommon Core-Archetypes Cube
(540 Card Cube)
Uncommon Core-Archetypes Cube
Cube ID
Art by Anastasia OvchinnikovaArt by Anastasia Ovchinnikova
540 Card Cube4 followers
Designed by Mosethyoth
Owned
$739
Buy
$378
Purchase
Mana Pool$661.35
Uncommon Core-Archetypes Cube Supported Archetypes

w-u: Evasion (Flying, Bounce, Freeze)
w-b: Health (Lifelink, Drain, Exile)
w-r: Onslaught (Haste, Attack Triggers, Firebreathing)
w-g: Go Wide (Vigilance, Create Tokens, Pump)
u-b: Hand Management (Flash, Counter Spells, Discard)
u-r: Noncreature Spells (Prowess, Bolt, Draw)
u-g: Foster (Hexproof, Untap, Ramp)
b-r: Fodder (Menace, Sacrifice, Destroy)
b-g: Lethality (Deathtouch, Fight, High Toughness)
r-g: Stompy (Trample, Win Combat, Be Ferocious)

wub: Deny and Remove (Control)
wur: Swing and Trick (Combat)
wug: Enchant and Protect (Tempo)
wbr: Equip and Abuse (Aristocrats)
wbg: Resurrect and Put Counters (Growth)
wrg: Congregate and Overrun (Size)
ubr: Fabricate and Demolish (Artifacts)
ubg: Bin and Recycle (Scrapyard)
urg: Accrue and Spend (Value)
brg: Burn and Smash (Aggro)

Some cards are specifically meant to be sideboard as they hate on another Archetype.
There are also few that don't fit into an Archetype but have a high power level to be played in any deck of their color.

Rules (to be continuously revised after reviews when it has been drafted) Administrative
  • no costs for participation or attendance unless a paid venue has been organized
  • cards, basic lands and tokens are provided by the organizer and are to be returned after the event
  • all cards are presleeved and may not be removed from their sleeves
Setup
  • 6 to 12 participants
  • 15 cards per pack
  • for each pack first one random mono-colored of each color, 2 multi-colored, one colorless and one land card are added, then the rest of the pool is shuffled and used to complement the packs
  • checking drafted cards while drafting and sideboarding between games and matches is allowed and advised
Rule Clarifications
  • official magic rules by default
  • no strict time limits (organizer may overrule this if a participant takes unreasonable time for his decisions)
  • London Mulligan by default but players may switch to another mulligan rule before the first mulligan of their match if both agree to it
  • some mechanis printed on cards are non-functional because they'd require other cards which aren't in the cube and can be ignored:
    • Choose a Background
Cards you won't find in this Cube
  • cards never printed as uncommon on paper
  • double-sided cards (All Cards are clear-sleeved and not to be removed from their sleeves)
  • cards I would have to order for a cost higher than 20€
  • cards with a color identity of 3 or more different colors (players should be incentivized to explore archetypes and shouldn't be strung down early by a strong pick)
Outright Banned Cards
  • Sol Ring (03.04.22: received complaints that it is too powerful)
  • Power Play (28.10.22: gave too high of an advantage)
  • Cheatyface (28.10.22: overall dissatisfaction with mechanic)
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