This cube embraces multiplayer, dice rolling, parties, venturing into dungeons, and features iconic DnD characters. Use unrestricted brawl rules, as in, play with a minimum 60-card deck, legendary creatures and planeswalkers may be played as your commander, but they don’t need to be standard legal. We also feature some homebrew rules in order to better support certain play styles.
During the draft, basic lands represent crowns instead of lands. Crowns are cards that add to your commander’s color identity for as long as it's attached to your commander, with the produced mana color of the basic land being the color added. Crowns start in your command zone attached to your commander and remain in the command zone when the commander is cast. So if I chose Lolth, Spider Queen as my commander and had a [Plains] and an [Island] as my crowns, then I could put White , Blue
, and Black
colored spells in my deck because for as long as Loth, Spider Queen is in the command zone she is all three of those colors. When cast, the crowns stay in the command zone, and Lolth, Spider queen enters the battlefield as a black creature. This does not change what colors are allowed in your deck for as long as a game is occurring.
During draft, some cards have stickers on them that represent special rules.
Cards with a gold star may be played as a commander even if it isn’t legendary or a creature.
Cards with silver stars come with an additional card/s in addition to the card drafted.
Cards with green stars change the draft in some way. There is one in each color and 10 that are colorless. This is added for clarity.
Meant to be drafted in groups of 4 with 3 packs each. The cube consists of 20 packs of 21 cards w/ 20 draft cards in each and 1 card that has half a chance of either being a crown or a draft-changing artifact from a Conspiracy set.